User:Anndec

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I'm Ann (known as such on the roguelikes discord, also @ann_decart on twitter). Ascended 3 times with a human Valkyrie thus far; have played 3.6.6 since around January 2021.

YANI: Dice

The following is a description of two tools I have come up with: magic dice and plastic dice. Both would appear as "game die" when unidentified, weigh 2 aum, and are made of plastic. To roll a die, either apply it or throw it upward.

Magic dice are chargeable tools, and start out holding between 3 and 5 charges; uncursed charging adds 1, blessed charging adds d3, and the maximum charges a die can hold is 7. The die may be recharged only twice. (Jury's still out on this one --- perhaps leaving the magic die infinitely rechargeable wouldn't turn it into any better of a wish engine than a blessed horn of plenty.)

Plastic dice, as well as magic dice with no charges, simply roll a d20 and produce the message "The die spins around and lands on <number>." Charged magic dice also produce this message, but follow up with another message describing the effect.

Rolling a magic die will produce a random number between 1 and 20. Non-cursed magic dice are fair; cursed magic dice are biased so that the probability of each roll x is proportional to 20-x (in particular, a cursed magic die will never roll 20).

Roll Effect Message
1 You get hit by a death ray that ignores reflection. No effect if magic resistant; otherwise, you die. The die blasts you with a death ray!
2 You are stunned, confused, blinded and deafened for 200 turns, paralyzed for 15 turns, and made ill. You stagger and your vision blurs...
3 You lose a random intrinsic, as if from a gremlin attack at night. <Usual intrinsic loss message>
4 You develop amnesia as if from a confused reading of a cursed scroll thereof, and lose 1 point of intelligence. This can cause death by brainlessness. You feel like your brain is getting sucked out...
5 Your inventory is randomly cursed. You feel as if you need some help.
6 You lose one point in d3 different attributes that are not equal to 3, and abuse the rest. <Usual attribute loss message>
7 You gain 1 point of Luck, unless your Luck is already +10. You feel lucky!
8 You take d20 physical damage. You feel excruciating pain all over your body!
9 Nothing happens. none
10 Nothing happens. none
11 A random item is generated on your square. Suddenly, you see an object at your feet!
12 You get the effect of a blessed potion of full healing. You feel completely healed.
13 You lose 1 point of Luck, unless your Luck is already -10. You feel unlucky!
14 You gain 1 point each in up to d3 different attributes that are not at your racial maximum, and exercise the rest. <Usual attribute gain messages>
15 You identify all your possessions, as from the full-ID effect of a blessed scroll of identify. none
16 You gain an experience level. <Usual level gain message>
17 You get enlightenment. You feel self-knowledgeable...
18 You gain a random intrinsic you don't have that could otherwise be obtained from a corpse. <Usual intrinsic gain message>
19 Your inventory is randomly blessed. The die emits a light blue aura.
20 You get a wish. You may wish for an object.

Jumping through Medusa

I have come up with routes to traverse all variants of Medusa's Island using either jumping boots or the jumping spell cast at any level. These maps are copied from the Medusa's Island page with numbers indicating jump locations in order, color-coded for different routes where applicable.

First variant

Second variant

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X stands for the tenth jump.

Third variant

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Fourth variant

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There are multiple possible paths for this variant.