User:Chris/dNetHack/dNethack Chaos Temple

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Each of the temples contains random loot and some guaranteed monsters. The Earth and Fire Temples also contain Nightmare and some guaranteed more valuable loot, respectively. All of the levels are unlit, excepting the immediate area surrounding the trees on the Earth Temple level.

All of the elemental crystal balls are generated only in the Chaos Temple. The source code hints that in the future, they'll only be generated if you killed the temple guardians of each temple, but that is not implemented as of yet.


Earth Temple

The Earth Temple is guarded by Lich, the Fiend of Earth. He is located on the downstairs in the outer section of the level. All walls are undiggable, and there is no way to get from the inside of the level to the outside while in the level itself.

Lich's attacks are listed as summoning elemental (frost, fire, electricity) explosions at the player, warping space around the player (doing up to 100 damage, affected by both half physical and spell damage), paralyzing the player, and a deadly touch. Lich's symbol is an L.

Nightmare is located at a random spot in the level (either section), with her horn as a drop. The Second Key of Chaos is also randomly placed (again, in either section).

2 vampire lords, 4 vampires, 3 earth elementals, and 4 random Z are placed throughout the level. 6 random objects are also placed.

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               |---|                               |---|                    

Fire Temple

The Fire Temple is guarded by Kary, the Fiend of Fire. She is located on the downstairs again. The level is undiggable.

Kary's attacks can blind you, stun you, or summon up to 3 fiery explosions around you. Kary's symbol is an &.

4 fire giants, 2 salamanders, and 5 random i are located throughout the level. In addition, 5 random objects are placed.

The marked chests contain useful loot. The far left contains a blessed +3 katana named Sasuke's Blade (not an artifact, just a named sword). The bottom left contains a blessed potion of full healing, and the 2 chests in the "main" portion of the level contain a blessed +1 cloak of protection (top) and a blessed +1 ring of protection (bottom).



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                                   |---------------------------------------|

Water Temple

The Water Temple is guarded by Kraken, the Fiend of Water. He is located at the top of the level, in the middle of the water protrusion. The marked water is considered pools, not moats, and thus can be evaporated. The entire level is undiggable.

Kraken can summon electrical explosions and blind you, and his symbol is a ;.

6 winter wolves, 6 water trolls, 3 pythons, and 4 water moccasins are placed randomly throughout the level. In addition, 2 giant eels and 2 sharks are placed in the water section. 6 random objects are also placed.

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               |---------------------------------------|                    

Wind Temple

The Wind Temple is guarded by Tiamat, the Fiend of Wind, and a retriever named Warmachine. She is generated on the spot marked 'D', and he is generated asleep near the bottom on the marked spot. The level is undiggable.

Tiamat can cause fiery, frosty, or electrical explosions, in addition to fiery pillars, poison gas, and a illness-inflicting touch. Tiamat's symbol is a D.

4 iron golems and 6 air elementals are placed throughout the level. 12 random objects are also present. The blessed +8 Masamune is generated in the marked chest on the right side.

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               ---------                       ------------                 

Temple of Chaos

The Temple of Chaos is guarded by Chaos himself. The magic portal down at the bottom leads back to the Chaos Quest entrance. Garland (not Sir Garland, but just Garland) is generated at the very middle of the map, frozen. As soon as you hit him, he becomes Chaos and hostile. Note that he will not move until you awaken him. If you don't want to fight him, just collect the elemental crystals and leave. However, you need him dead to pick up the Black Crystal.

The 'empty spots' near the moats are air, not rock/stone. This is the same terrain as the Plane of Air. The clouds are just clouds, not poison gas. The 4 spots marked G are all statues of Sir Garland, and the outer statues are of (clockwise from top left) Kraken, Tiamat, Kary, Lich. The outer statues of the guardians are statues embedded in stone. You may need a wand of striking & wand of teleportation to get them out.

All of the statues are generated cursed. The Black Crystal is generated on the unaligned (Chaos-aligned) altar, cursed. After killing the previous temple guardians, their respective crystal balls will appear on the level with the inital fight with Sir Garland.

Chaos is very, very dangerous. He can destroy armor, drain your abilities, summon powerful & (such as mariliths and yochlols) to fight you, in addition to the elemental explosions the rest of the temple guardians have. He also will escape upstairs, teleport to the upstairs to heal, and cast haste self and cure self on himself.

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