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Pulled from the faces of VoR's Hallucinatory Bestiary, we bring you some Things.

The Thing

The Thing is a nasty type of extra-terrestrial, spawned with (1% / n(The Things or Das Dings spawned in game)) probability on creation of levels where there is ice. It is generated asleep. When awake, it attacks anything and everything (apart from other The Things). It has regeneration and reviving attributes, as per trolls. Everything killed by The Thing rises as another The Thing. It resists all elemental attacks, with the exception of fire. Beware of the Thing Storm.

The Thing @
Template Ice troll
Alignment 0 (Neutral)
Frequency 0 (Not Randomly Generated)
Resistances Cold, Shock

MacReady: talking into his tape recorder) - I'm going to hide this tape when I'm finished. If none of us make it, at least there will be some kind of record. The storm's been hitting us hard now for 48 hours. We still have nothing to go on. One other thing: I think it rips through your clothes when it takes you over. Windows found some shredded and bloody long-johns in the trash but the name tag was missing. They could be anybody's. Nobody,nobody trusts anybody now, and we're all very tired. There's nothing more I can do, just wait. This is R.J. MacReady, helicopter pilot, US outpost #31.

J. Carpenter, The Thing

Das Ding

Das Ding gleicht The Thing, aber auf Deutsch.

Das Ding @
Muster Eis Troll
Gesinnung 0 (Neutral)
Frequenz 0 (Keine zufällige Erzeugung)
Intrinsische Abwehrkräfte Kalt, Schock

Das Eis birgt so manches Geheimnis. Manches sollte besser unentdeckt bleiben.

Das Ding

Many authors have speculated as to what happens when a The Thing meets a Das Ding. Some have surmised this would lead to creation of a third, entirely novel entity, perhaps to be known as "The Das Ding Thing", or maybe "Das The Thing Ding". Others of more prosaic numerical bent have suggested the two organisms would exhibit complementary revivification probabilities, eventually to achieve a dynamic equilibrium.

Thing That Should Not Be

You have probably seen a shoggoth or two by now, and maybe even a giant one, but did you forget to lose your mind in the presence of the Thing That Should Not Be?

Thing That Should Not Be b
Template Giant shoggoth
Attacks Claw 5d10, Claw 5d10, Touch corrosion, Touch corrosion, Passive corrosion, Engulfing 8d10 acid, with added insanity
Alignment -5 (chaotic)
Frequency 0 (Not Randomly Generated)

“What we did see—for the mists were indeed all too malignly thinned—was something altogether different, and immeasurably more hideous and detestable. It was the utter, objective embodiment of the fantastic novelist’s “thing that should not be”;”

H.P. Lovecraft, At the Mountains of Madness

Wild Thing

A Wild Thing is a milder type of enlarged humanoid, mainly known for waking up other things on the level.

You hear something roar a terrible roar
You hear something stamp its terrible feet
Wild Thing H
Template Hill giant
Attacks Aggravate Monster spell
Alignment 0 (Neutral)
Frequency 0 (Not Randomly Generated)
A Wild Thing Occurs in small groups
Wakes other monsters.

Oh, please don't go—we'll eat you up—we love you so!

M. Sendak, Where the Wild Things Are