Wand of summoning
|Base price||200 zm|
|Monster use||May be used offensively by monsters.|
- Unskilled: 1 monster, 5 turns
- Basic: d2 monsters, 10 turns
- Skilled: d4 monsters, 15 turns
- Expert: d8 monsters, 20 turns
- Master: d16 monsters, 25 turns
While the wand of summoning is eligible for both offensive and defensive item distribution, the monster AI will primarily use it offensively in order to swarm the player. Once you identify a monster with a wand of summoning, you may want to defeat its wielder as soon as possible, if at all possible - getting rid of the wand in some manner may also work. Otherwise, standard crowd control tactics are recommended, and even retreating is viable for outlasting the summoned monsters if you cannot take them all on.
See the spellbook of summoning for more details.