Difference between revisions of "Bare hands"

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The '''bare hands''' [[skill]] is used when attacking while wielding nothing. Every class has this skill, except [[Monk]]s and [[Samurai]], who instead possess the superior [[martial arts]] skill. The strategy information may not apply to monks, who can be powerful fighters even in the absence of a weapon.
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{{tocright}}
  
Bare hands do 1d2 base damage to both [[small]] and [[large]] monsters. Both [[basic]] and [[skilled]] yield +1 to damage on 50% of all hits,<ref>Bare-hands or martial arts skill only grant their damage bonus if the d2 or d4 base damage is at least 2. See {{sourcecode|uhitm.c|546}} and {{sourcecode|uhitm.c|603}}</ref> [[expert]] and [[master]] gives a 50% chance each hit of a +2 bonus to [[damage]]. Monks' and samurai's [[martial arts]] skill does 1d4 damage, with much greater bonuses for skills on 75% of all hits.
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The '''bare hands''' [[skill]] is used when attacking while wielding nothing. Every [[role]] has this skill, except [[Monk]]s and [[Samurai]], who instead possess the superior [[martial arts]] skill.
  
In 3.4.3, there was no [[to-hit]] bonus for this skill at all,<ref>The bonus would be added by {{function|weapon.c|weapon_hit_bonus}}, but this is never called because {{sourcecode|uhitm.c|283}} or {{sourcecode|uhitm.c|1957}} checks if you're wielding something.</ref> but there is a bonus in 3.6.0.
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== Damage calculation ==
  
Attacking with bare hands causes [[silver damage]] if you are wearing a silver ring and no gloves, similar to wielding any silver object. Attacking with bare hands if you have at least basic skill has a small chance of causing a [[staggering blow]] under some conditions, which stuns the opponent and moves it backwards.
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Bare hands do 1d2 base damage to both [[small]] and [[large]] monsters.{{refsrc|src/uhitm.c|704|nethack=3.6.7}}. [[Shade]]s are an exception, receiving 0 base damage.
  
==Strategy==
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If base damage is more than 1, then there is a skill-based damage bonus: +1 for ''Basic'' or ''Skilled'', +2 for ''Expert'' or ''Master''.{{refsrc|src/weapon.c|1452|nethack=3.6.7}}
While a desperate player may need to attack with bare hands from time to time, the need is so rare and the benefit so marginal that this skill should never be enhanced by most characters. Carrying some form of [[ranged attack]] will greatly reduce your need to resort to bare hands.
 
  
Bare-handed damage is so poor that only a martial artist should bother going for the silver damage from a worn ring.
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There is a [[strength]] bonus.
  
Bare-handed attacks do not break the [[never hit with a wielded weapon]] [[conduct]], but neither do attacks from wielded non-weapon items.
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If you are wearing blessed gloves, and you are striking an [[undead]] monster, a [[major demon]], or a shapeshifted [[vampire]], then there is a 1d4 damage bonus. If you are not wearing gloves, and you are wearing a silver ring, and you are striking a monster that is vulnerable to [[silver damage]], then there is a 1d20 damage bonus. However, a second silver ring does not add a second silver damage bonus. {{refsrc|src/weapon.c|353|nethack=3.6.7|comment=function special_dmgval}}
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If you have at least ''Basic'' skill there is a small chance of a [[staggering blow]].
  
==Average damage==
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Since the skill-based damage bonus is applied only to hits with base damage greater than 1, the average damage is not 1.5 + ''bonus'', but (1 + (2+''bonus'')) / 2.
Since the damage bonus is only applied to 50% of hits, the average damage is not 1.5 + ''bonus'', but 1.5 + 0.5*''bonus''. This makes the +2 bonus for Expert/Master skill even more pitiful, especially considering the 4 skill slots and 360 hits required.  
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{| class="prettytable" style="text-align: center"
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{| class="prettytable"  
 
! &nbsp;
 
! &nbsp;
! colspan=3 | Bare-hand
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! + to hit
! colspan=3 | Martial
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! + damage
|-
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! average damage
! Skill Level
 
! +Hit
 
! +Dam
 
! Avg.
 
! +Hit
 
! +Dam
 
! Avg.
 
|-
 
!Unskilled
 
||+1||0||1.5||style="color:gray"|''+2''||style="color:gray"|''+1''||style="color:gray"|''3.25''
 
 
|-
 
|-
!Basic
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| Unskilled || +1 || +|| 1.5
||+1||+1||2||+3||+3||4.75
 
 
|-
 
|-
!Skilled
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| Basic || +1 || +1 || 2
||+2||+1||2||+4||+4||5.5
 
 
|-
 
|-
!Expert
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| Skilled || +2 || +1 || 2
||+2||+2||2.5||+5||+6||7
 
 
|-
 
|-
!Master
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| Expert || +2 || +2 || 2.5
||+3||+2||2.5||+6||+7||7.75
 
 
|-
 
|-
!Grand Master
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| Master || +3 || +2 || 2.5
|style="color:gray"|''+3''||style="color:gray"|''+3''||style="color:gray"|''3''||+7||+9||9.25
 
 
|}
 
|}
Note that both roles capable of martial arts start with Basic skill, and no roles can advance to Grand Master in bare hands, so two entries in the table are not actually possible.
 
  
==Bare hands skill==
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No role can advance to ''Grand Master'' in bare hands.
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== Bare hands skill ==
 
{{bare hands skill table}}
 
{{bare hands skill table}}
=== Starting skill level ===
 
Roles which can reach at least ''Master'' skill start with ''Basic'' skill, other start ''Unskilled''. This means that [[Barbarian]]s and [[Caveman|Cavemen]] (and [[Samurai]] in martial arts) start ''Basic'' despite starting with melee weapons, while [[Tourist]]s start ''Unskilled'' despite lacking a melee weapon.
 
  
==Variants==
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Roles which can reach ''Master'' start with ''Basic'' skill; these are [[Barbarian]]s and [[Caveman|Cavemen]]. Other roles start ''Unskilled''.
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== Strategy ==
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A desperate hero may need to attack with bare hands from time to time, but the need is rare and the benefit is marginal. A [[ranged attack]] is much better. This skill should never be enhanced.
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Bare-handed attacks do not break the [[never hit with a wielded weapon]] [[conduct]]. However, a role with [[martial arts]] is much more suitable for this conduct.
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== History ==
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In NetHack 3.4.3, there was no [[to-hit]] bonus for this skill.{{refsrc|doc/fixes36.0|20|nethack=3.6.7}}
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== Variants ==
 
[[SporkHack]] grants a [[to-hit]] bonus if you advance the skill.
 
[[SporkHack]] grants a [[to-hit]] bonus if you advance the skill.
  
 
In [[SLASH'EM]], the [[Drow]] can put enemies to sleep by attacking with bare hands.
 
In [[SLASH'EM]], the [[Drow]] can put enemies to sleep by attacking with bare hands.
  
==References==
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== References ==
 
<references/>
 
<references/>
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-343}}
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{{nethack-367}}

Latest revision as of 11:48, 30 June 2024

The bare hands skill is used when attacking while wielding nothing. Every role has this skill, except Monks and Samurai, who instead possess the superior martial arts skill.

Damage calculation

Bare hands do 1d2 base damage to both small and large monsters.[1]. Shades are an exception, receiving 0 base damage.

If base damage is more than 1, then there is a skill-based damage bonus: +1 for Basic or Skilled, +2 for Expert or Master.[2]

There is a strength bonus.

If you are wearing blessed gloves, and you are striking an undead monster, a major demon, or a shapeshifted vampire, then there is a 1d4 damage bonus. If you are not wearing gloves, and you are wearing a silver ring, and you are striking a monster that is vulnerable to silver damage, then there is a 1d20 damage bonus. However, a second silver ring does not add a second silver damage bonus. [3]

If you have at least Basic skill there is a small chance of a staggering blow.

Since the skill-based damage bonus is applied only to hits with base damage greater than 1, the average damage is not 1.5 + bonus, but (1 + (2+bonus)) / 2.

  + to hit + damage average damage
Unskilled +1 +0 1.5
Basic +1 +1 2
Skilled +2 +1 2
Expert +2 +2 2.5
Master +3 +2 2.5

No role can advance to Grand Master in bare hands.

Bare hands skill

Bare hands
Max Role
Basic
Skilled
Expert
Master

Roles which can reach Master start with Basic skill; these are Barbarians and Cavemen. Other roles start Unskilled.

Strategy

A desperate hero may need to attack with bare hands from time to time, but the need is rare and the benefit is marginal. A ranged attack is much better. This skill should never be enhanced.

Bare-handed attacks do not break the never hit with a wielded weapon conduct. However, a role with martial arts is much more suitable for this conduct.

History

In NetHack 3.4.3, there was no to-hit bonus for this skill.[4]

Variants

SporkHack grants a to-hit bonus if you advance the skill.

In SLASH'EM, the Drow can put enemies to sleep by attacking with bare hands.

References