User:Phol ende wodan/YANI/IRC archive
This section is an attempt to list YANIs that come up on several NetHack-related IRC channels, so they don't end up ignored and forgotten.
Attribution will be listed whenever possible. I make no claim to any of the ideas in this section. Feel free to add any other YANIs from IRC to this page, and to use or implement any of them as you see fit.
How these are retrieved: I log the #nethack, #nethack-dev, and #hardfought channels, and perhaps also some variant channels in the future. (If people are discussing YANIs on channels not listed here, let me know!) The logs are searched for strings like "yani", "yet another", and "feature request", with some surrounding context.
Things that are not added include:
- Variant developers (and only variant developers) talking about possible changes to their own variant.
- Evil Patch Ideas.
- Ideas which are fully realized already in some variant or have been in previous versions of vanilla NetHack.
- YANIs by only me, which are here instead.
YANI list
Idea | Variant(s) | Source |
---|---|---|
Monks, or anyone skilled in martial arts, can kick weapons out of an enemy's hand | Tarmunora, NeroOneTrueKing | |
Dragon scales can be enchanted into dragonhide gear that is not scale mail | GruntHack | Demo |
The Watch start with a small amount of gold, and will throw it at a player of the opposite gender while the player is disrobing | Demo, Grasshopper | |
Engraving with Fire Brand burns the engraving as a wand of fire does. | Tarmunora | |
New headstone messages:
|
Chris_ANG, jonadab, Grasshopper | |
Blank spellbooks in flooded libraries generate with the "number of times read" counter full, so they can't be polypiled into readable books. | dNetHack | NeroOneTrueKing |
Add a high level monster spell "raise dead", which resurrects nearby corpses as hostile monsters. | Grasshopper | |
When attacking into a pit or falling while fumbling and wielding a pointy weapon, you have a chance to fall on your weapon. | bezaban | |
Boots of shock resistance, which have a thick rubber sole to prevent you from being grounded | Grasshopper | |
Improved alchemy in general and an alchemist role | Demo | |
Scroll of detect magic shows magic fountains on the level as well as magical items. Fountains discovered this way are then displayed as "magic fountain" when near or farlooked. | GruntHack | aosdict |
New monster: green cube, which combines the abilities of a green slime and gelatinous cube: both sliming and paralysis. | Grasshopper | |
Merge the P and b monster classes, on the grounds that puddings and blobs are both classes of amorphous monsters that are sparsely populated. This was followed by a long discussion with several people about monster class rearrangement in NetHack Fourk. | jonadab, Grasshopper, bug_sniper, aosdict, Tarmunora, FIQ | |
Necromancer patch / necromancer class added to dNetHack, including: creating skeleton armies, binding the undead via rituals similar to the Binder, launching rocks that contain small petrified animals that transform into undead animals, bone chains, encrusting undead minions with different jewels to grant them different powers | dNetHack | introsp3ctive, Demo |
Opening a cursed bag of holding does not tell you what has disappeared, or it just says "Things have disappeared from the bag!" without describing them | AmyBSOD | |
Role whose quest artifact's base item is a helm of opposite alignment. (This is apparently in Slash'EM Extended, but so are probably half the things on this list and I'm not going to bother cross-checking everything.) | jonadab | |
Conflict affects things in a radius. The ring of conflict is a chargeable item, affecting this radius. | jonadab | |
Monster status "discord", which causes a monster to be seen as a target and be attacked by other enemies. On the player, discord is the same as wielding Stormbringer. Discord is available through the spellbook of discord. | Fourk | jonadab |
Applying a stethoscope tells the target's gender, and the hunger status of pets. | Grasshopper | |
Easter eggs as an actual item, in addition to monster and chicken eggs. | Grasshopper | |
The Bell of Opening is carried by your quest leader, who gives it to you when you return to them with the quest artifact. This solves the problem of making a game unwinnable by permanently changing alignment, since you can also get it by killing the quest leader. | jonadab, Grasshopper | |
Leprechauns steal anything made of gold, in addition to plain gold pieces. (In vanilla, the only gold item is the gold ring, but variants have other gold items.) | FIQ | |
Add rumors to FIQHack warning about dragons, which can be fairly dangerous. | FIQHack | rumflump |
More acid resistance sources in FIQHack, to balance yellow dragons' exploding acid breath. Possibly a ring of acid resistance. | FIQHack | ais523, FIQ |
Asmodeus should wield an artifact called the Ruby Rod. | dNetHack | zombifier |
Pets on the Astral Plane always go with you when you ascend, regardless of whether they're adjacent or leashed to you. | AmyBSOD | |
Roditaur: new humanoid monster that has an oversized rat's head and four arms. Has a powerful bite attack and four weapon attacks. | SLASH'EM Extended | jonadab |
Add "numeric prefix" as a hallucinatory monster. | ChrisE | |
Gehennom should be half as long, 10-12 levels, and should be mostly or all unique levels that are randomly chosen from a larger set | Duam | |
Oilskin cloaks should be MC3 instead of MC2. | jmr | |
Dragon eggs can be used as special types of thrown missiles. Black dragon eggs specifically have a disintegration effect. | Wooble | |
Level sounds on every level with a branch stairs. For spoiled players, the main benefit of this is to help locate the stairs to Vlad's Tower. | aosdict, jonadab | |
Chicken eggs identify as such when you formally ID them, and all eggs of a known type stay identified for the rest of the game. | Grasshopper, jonadab | |
Gauntlets and boots of reflection | Tangles | |
Water walking boots protect inventory from water and protect against drowning attacks | jonadab | |
The timeouts for intrinsic invisibility and see invisible from eating a stalker corpse should be very long. | SporkHack | jonadab |
See invisible operates on a scale that determines what level of invisible monsters the player is allowed to see. (A low-level monster that drinks a potion of invisibility should be visible even with weak see invisible, an arch-lich casting disappear should require very strong see invisible.) | NeroOneTrueKing | |
Asmodeus and Baalzebub demand gold proportional to their difficulty or monster level, not the player's wallet. Possibly, if the player does not pay, they remain on the downstairs and will not move until the player has paid, which allows the player to return with the requisite amount of gold. | jonadab, zombifier, aosdict | |
Several small spellbook additions:
|
aosdict, raisse | |
Instead of pushing pets out of the way as they do other monsters, the Riders can trample over pets, instakilling them. | AmyBSOD | |
Net gnomes - wield tridents and have a sticky attack (the net), which causes subsequent attacks to hit automatically | Grasshopper | |
Players can polymorph dungeon features by zapping a polymorph beam down at it, with some special cases:
|
raisse, aosdict, jonadab, AmyBSOD | |
You can wear an empty bag over your head to blind yourself, but this sets charisma to 6. | Grasshopper | |
When invisibility is about to time out, give the player a warning message "You thought you saw yourself for a moment" ("You seem to unfade for a moment" if you can see invisible, "You feel introspective for a moment" if hallucinating. | raisse, aosdict | |
Monster damage armor spell ignores erosionproofing and damages the armor anyway, rather than removing the erosionproofing first. | SporkHack | AmyBSOD |
Merge the ring of hunger and the ring of slow digestion into the same item; one is it with a positive enchantment and the other is with a negative enchantment | jonadab | |
Untrapping a lavender trap gets you potions of lavender essential oil. Ants naturally dislike lavender oil, so ants will flee from a player that has been sprayed by a lavender trap or used a potion of lavender oil. | Slash'EM Extended | aosdict |
Uranium wands glow in the dark. | Grasshopper | |
Special room "ruined church" that contains ghosts, pieces of glass scattered around the floor, maybe an altar, maybe a spellbook, and blank paper/scrolls of junk mail scattered around the floor | rdplatypus, aosdict | |
Bump the cloak of displacement up to MC 2. | rdplatypus | |
Add a conduct for tracking whether the player has not used any of each class of objects. | AmyBSOD | |
Tripe rations should not generate randomly very often, but they should appear in the inventories of monsters that like tripe, such as orcs. | jonadab | |
Luck's effect on whether a projectile breaks is nerfed. Instead, the enchantment is the primary factor, and is not just simply "+2 or above". | AmyBSOD | |
Polymorphing a highly enchanted object will vaporize it if it turns into something that normally can't be enchanted that high. | AmyBSOD | |
Any gaze attack which is prevented by blindness (one which is visual in nature) is prevented by hallucination. | FIQ, Chris_ANG, aosdict | |
Give monsters their own XP, because the system of "all kills are equal experience" is weird | FIQ, greqrg | |
While wielding a polearm and attempting to move in a direction where there is a monster 2 spaces away, attack with the polearm instead of moving. Also attempt an attack for monsters 2 spaces away diagonally if polearms are Expert. To hit a monster a knight's move away, it still has to be applied. If preceded by the M key, don't try to attack. | FIQ | |
Make the Ranger quest artifact a crossbow if you are a gnome. | K2 | |
Limit the amount of tamed monsters you can have at once. | FIQHack | FIQ |
Rust monsters and disenchanters are quadrupeds, and should be q. (This would leave R empty though.) | jonadab | |
Add some effect to Snickersnee so that it's not just a slightly better katana. Ideas include confusion resistance, stunning resistance, displacement. | K2, jonadab, Mandevil | |
Give properties to other weapon materials besides silver that make them worth using.
|
AmyBSOD, aosdict, Chris_ANG | |
Mithril body armor prevents bisection. | jonadab | |
Buff late-game undead, because undead's significance in Gehennom tends to be pointless since they aren't scary by the time the adventurer gets there.
|
jonadab, aosdict | |
Gnomes get a racial bonus using aklys and crossbow. Should probably be done by affiliating an item type with a certain race, adding this as a new object attribute, and only specifying it on racial items (elven armor, orcish weapons, the aklys and crossbow, etc.) | jonadab, aosdict | |
A more fleshed-out idea of elves and iron:
|
jonadab, aosdict | |
A skill system with more intermediate levels, such as Unskilled -> Basic -> Competent -> Skilled -> Advanced -> Expert -> Master -> Grand Master. | jonadab | |
Most artifacts should have a negative to-hit bonus, so you have to train the weapon's skill with some weapon that isn't the artifact. | jonadab | |
Monsters get bonus AC against attacks coming from allies (hostile versus hostile, or pet versus pet). | Chris_ANG | |
Roles which are good with melee weapons (Bar, Val, Kni?, Cav?) should be able to see the enchantment of their weapon after using it for a while, or perhaps right when wielding it. Alternatively, seeing the enchantment of a weapon should be based on skill: basic will reveal enchantment on 1% of hits, skilled on 10%, expert as soon as you wield the weapon. | Chris_ANG, FIQ | |
Have the game display your base to-hit bonus (presumably excluding circumstantial modifiers) at all times, perhaps for both ranged and melee to-hit. | Chris_ANG | |
Allow the player to disable things that display on the status lines, like ability scores, gold, dungeon level, and experience level, none of which have to be monitored constantly like HP or Pw do. | Chris_ANG | |
Bull rush command that lets a player shove a target monster back one or more squares. The relative size of the monster and player and the strength of the player are important factors. The character might move into the space of the displaced target. | Chris_ANG | |
Split up the effects of magic resistance, as it is too extensive. It protects against magical force, death magic, teleportation, polymorph, etc. | jonadab | |
Maximum HP should have some ceiling that depends on your race/role combination, proportional to what you would get by leveling up to 30 as that race/role. | Chris_ANG | |
A way to search for hidden passages behind a boulder you are pushing. | loli | |
A role whose starting pet, if eaten, confers amazingly good benefits, so that the player has to make a hard choice of whether to deliberately kill and eat their pet, and suffer the penalties. | Slash'EM Extended | aosdict |
Artifact arrow that auto-returns to your pack and cannot break. But there is only one of it, so it can't be multishot. | bug_sniper | |
A way to transfer contents from one container to another without moving through your inventory. | bug_sniper | |
A number of ways for weapon enchantment to be learned without formal identification.
|
Tarmunora, aosdict, jonathanhanes | |
Wind dragons, a cyan D whose breath is a wind beam: it doesn't damage you, but blows you backward, and can't be reflected. Their scales grant flight, which now confers resistance against knockback and Newton's Third Law. | Tarmunora, aosdict, jonadab | |
Some roles get food appraisal as a permanent intrinsic. Caveman at level 6, Tourist at level 10, maybe Healers at level 1 but they already get poison resistance so maybe not. | aosdict, raisse | |
In Orcish Town, have a powered-up hostile orc shaman who has taken over from the dead Minetown priest. | K2 | |
Dwarf kings have a chance to carry a silver dagger. | raisse | |
Lightning attacks deal more damage to monsters in water. | AmyBSOD | |
Cavemen get a berserking bonus if their pet gets killed. | tesko | |
A side effect of a ring of three wishes: while wearing it, if you die, a wish gets used up and you get lifesaved. | dnethack | NeroOneTrueKing |
You can #invoke a ring of hunger to make yourself more hungry immediately so you can eat dragon or giant corpses. | bug_sniper | |
You can apply an amulet of strangulation to an adjacent monster (that has a head and neck) which will strangle it in 5 turns. | bug_sniper | |
Magnet traps that attract metal items out of your inventory, but also attract loadstones and are a means of getting rid of them. | bug_sniper | |
Applying heat to loadstones demagnetizes them and turns them into flint stones. | bug_sniper | |
The effectiveness of the protection spell depends on how your off-hand is being used (open is better than carrying a shield, which is better than using it to wield a weapon). If your off-hand is free, the spell gives you a "spectral shield". | NeroOneTrueKing | |
There is some expensive and complicated ritual the player can perform to remove the "graveyard" status from a level. Perhaps read the cursed Book of the Dead and raise the dead, then stand on 7 different headstones and read a blessed scroll of remove curse on each. The same headstones cannot be used twice for this purpose. | aosdict, jonadab | |
Amulets can be flushed down toilets to identify them. | Slash'EM | bug_sniper |
The game should allow you to reread a spellbook and relearn the spell whenever you want. | ChrisE | |
MSGTYPE:replace to replace a specified message with another one. | stenno | |
A monster that stands helpless if you can see it with normal vision (not infravision, or telepathy, or detect monsters or anything else), and attacks viciously if you cannot. | jonadab | |
Blessing a corpse prevents it from being tainted or (ordinarily) rotten (the "Blecch! Rotten food!" effect). | ais523 | |
Greed as an object property for containers: the container will refuse to open 80% of the time, costing a turn. Either any gold put into the container vanishes permanently or gold weighs nothing when in the container. | FIQhack | FIQ, jonadab |
Archeologists should start with searching rather than having to get to XL 10 for it. To compensate, they now get stealth at XL 10 instead of 1. | hothraxxa | |
Searching finds everything in your range, but takes multiple turns. The s command by default will take this many turns and will either tell you about all the hidden things around you or tell you that there is nothing interesting; you can specify a numeric prefix to search for less than that if you want. | jonadab | |
Amulet of zombification. Increases your zombification counter while you are wearing it. Taking it off cures the zombification. | FIQhack | jonadab |
You can jump over swimming monsters in water, and over tiny monsters. | ais523, raisse | |
Your starting cat can have kittens. | Wooble | |
The helm of opposite alignment may turn lawful or chaotic characters neutral, instead of always converting to lawful or chaotic. | xyzyxx | |
Armor should make use of its corpsenm (monster index) for efficiency and to do interesting things that are not currently done. For example, this would allow dragon scales and scale mail to be merged into two items that use the various dragon monster indexes to figure out its special effects, and it would allow for fireproof low boots created from polypiling a crocodile corpse to be flavored differently. In variants where applying dragon properties to other pieces of armor is being considered or planned, this would provide an easy way to do so. | ais523, FIQ | |
Possible nerfs to charm monster:
|
ais523, FIQ, Chris_ANG | |
Something to prevent utility spells at high failure rate (e.g. identify at 90% fail) from being a mere inconvenience to players. Ideas include:
|
ais523, FIQ, aosdict, jonadab | |
Changes to identification, particularly price ID:
|
ais523, jonadab, FIQ, aosdict | |
Make scrolls and spellbooks partially identifiable outside of a shop without having to formally identify them or guess based on frequency:
|
ais523, jonadab, FIQ, aosdict | |
Forges in which you can repair eroded weapons. | bug_sniper | |
The preparation method of tins should be deterministic, so that tins that stack together will have the same method. | jonadab | |
Remove the concept of advanced forms of spells, to address the problem of certain spells (fireball and cone of cold) having advanced versions which automatically kick in at Skilled or above and can't be cast using the lesser form even if the player wants to. Various ideas:
|
aosdict, NeroOneTrueKing, FIQ, jonadab | |
Add shallow water to the Gnomish Mines (not GruntHack's deep water). | Fourk | FIQ |
Move enchant armor/weapon scrolls to the 200-zorkmid tier. | FIQ | |
Some version of key breaking, perhaps when trying to use a cursed key. However, this should not go the SLASH'EM route of allowing any unlocking device to break, since that just makes the player carry around extra keys. Skeleton keys should be made of bone and can break. Perhaps add a new key that is not breakable but is rarer than skeleton keys (stealing some of skeleton keys' probability). | jonadab, FIQ | |
Stethoscopes and probing on a pet shows when that pet is satiated. | GruntHack | aosdict |
Stealing from shops via your pet doesn't directly anger the shopkeeper, but the shopkeeper is aware of it and raises their prices to compensate and eventually won't let you reenter the shop. Alternatively, the shopkeeper simply will block the entrance as long as any monster in the shop is carrying unpaid items, but this could be circumvented with a magic whistle. | FIQ, jonadab | |
Add a dogcatcher, who will come and impound your pet if it misbehaves (stealing from shops, killing Minetown citizens) and you don't get it leashed before a certain amount of time has passed. | jonadab, aosdict | |
Grandmaster skill in martial arts allows you to shatter enemy weapons like two-handed weapons do. | K2 | |
Add a silvery potion, either as a random appearance or a dedicated potion like dNetHack's potion of silver starlight, which will silver ammunition dipped into it, perhaps temporarily. It might also silver other weapons (spears, daggers) or other items. Random appearances have the possible problems of the potion potentially having a defined dip effect already (polymorph, for example), and it potentially not appearing in the game if there are extra random appearances. Dipping fragile silver items, like silver arrows, into a potion of acid could create a silvery potion. | ais523, aosdict, NeroOneTrueKing, FIQ | |
Add metalworking into the game in some manner. Mainly useful to create silver items, and particularly useful if object materials are used.
|
aosdict, ais523, jonadab | |
Silver weapons should be rarer than they currently are outside Gehennom and fairly common inside it. | ais523, jonadab | |
Make T-shirt messages not depend only on the object id, so that two shirts generated shortly after one another don't have predictable messages. | AmyBSOD | |
80% of locks on containers, determined by the object id of those containers, can't be opened by a credit card because they're a latch or padlock or something that can't be jimmied open. Perhaps Tourists get a bonus that allows them to open more locks. | aosdict, jonadab | |
NetHack4 impossible() should not imply that the save file is corrupted, and the distinction between impossible() and panic() should be less blurry. | NetHack4 | AmyBSOD, FIQ |
Change the impossible() message (in NetHack 3.x and variants) so that it doesn't imply the user should quit the program (thus destroying their save file). | FIQ | |
Moving in Sokoban by jumping and hurtling from an iron ball doesn't actually work to bypass boulders in 3.6, so it shouldn't incur a Luck penalty. | AmyBSOD | |
You can wish for object properties in FIQhack, but only on items that aren't inherently magical. | FIQhack | aosdict |
Throwing a cockatrice corpse into water turns it into a hard floor, or possibly ice, with the corpse buried in the new floor. | bug_sniper, jonadab | |
Elaborations on a point buy system for starting stats or equipment. This idea originally came from ais523 and is intended to address startscumming by unrandomizing starting stats and inventory and letting the user spend points on stats and equipment how they like.
|
ais523, jonadab, aosdict, Tarmunora | |
Blessed potions of gain ability allow you to choose which stat to increase. Possibly, since this would ordinarily be a nerf, max that stat or give you a few points in it. | jonadab | |
Fumble boots cause you to toss and turn in your sleep if you are sleeping, making you wake up sooner. | bug_sniper | |
Conflict removes murder penalties since you acted in self-defense. | bug_sniper | |
Carried loadstones prevent knockback, including Newton's Third Law effects. Possibly it prevents levitation entirely. | jonadab, Tarmunora |
YASI list
Some ideas are not intended to be taken seriously. But they might still find some use if listed here.
Silly Idea | Variant | Source |
---|---|---|
New "farmer" role: starts with seeds and a spade, has other tools available like sickles and scythes. | jonadab | |
Opening a cursed bag of holding does not destroy the items, but it redistributes them around the level, or perhaps the entire dungeon. | Grasshopper, AmyBSOD | |
Dropping a ring of polymorph control down a sink, then a ring of polymorph, turns the sink into a regularly erupting geyser. | FIQ | |
The Mazes of Menace are located on the moon Titan, to mess with day/night and moon phases. | rumflump | |
Donkeys that carry around the player's loot. If you kick a pet donkey, you get the YAFM "You kick your own ass!" | jonathanhanes, Grasshopper | |
Playable race that doesn't have teeth and can't eat anything unless polymorphed into something that can. | aosdict | |
New scroll label CONULATION (apparently it is CONGRATULATIONS minus GRATS?) | aosdict | |
Potion of un-dilution. Does nothing when quaffed or thrown. Only effect is that when you dip a diluted stack of potions into it, they become undiluted. | aosdict | |
Trap which pushes the player one level higher, like a potion of gain level. | aosdict | |
Oilskin sack of cancellation, which cancels items that you put into it. | AmyBSOD | |
Priest players, if they are at XL 30 (with the "High Priest(ess)" rank title), can kill their own high priest and take over, becoming the new high priest. | aosdict | |
If you genocide @, you only die if you have showrace turned off so your symbol is a @. If you have showrace turned on, you live, but if you ever turn it off again that game, you die. | Wooble | |
Lego trap. If you're not wearing metal boots, you take damage when you step on it. | FIQ | |
Chicken soup that cures constitution loss when consumed. When thrown at a shade, wraith or ghost, it is instakilled (chicken soup is good for the soul). | bug_sniper, aosdict | |
Dipping a thirsty weapon into water makes it satisfied. Hitting things with a satisfied weapon removes their hunger. | bug_sniper, jonadab | |
Burying a troll corpse results in a troll zombie, which is twice as likely to reanimate. Sticking a troll corpse in an ice box results in an ice troll emerging from the box. Dumping a troll in lava results in a lava troll. Dumping a troll corpse in water results in a water troll. Locking a troll corpse in a box results in a freedom fighter troll, who goes around liberating all the other trolls from their boxes. | Tangles, jonadab, aosdict | |
Tasp: charged ranged tool that works on monsters that have a mind and are not immaterial. It paralyzes for one turn, dealing no damage, and has a small chance of taming. To keep the monster tame, you have to keep tasping it occasionally. Applied to yourself, it cures hallucinations by electroshock therapy. | jonadab, Grasshopper | |
Add a corpse swinging skill, which increases your odds of hitting with a wielded corpse. Only Cavemen can get skill in it. | aosdict | |
You can apply Fire Brand to an adjacent tame rothe to brand it with your cattle mark. | aosdict | |
Pools of oil, black or brown } | FIQ | |
Rather than spell schools, every spell must be trained individually, costing the same amount of skill points as normal. | AmyBSOD | |
Rename the mundane two-handed sword to "claymore". Apply it to adjacent tiles to create a land mine. | jonadab | |
Hobbit nuns, and nuns as a playable role that can use a #sing command. | jonadab | |
Roaming shopkeepers, that will attack and kill you even before you break any doors. | bug_sniper | |
You can #jump onto tiny monsters, which makes a Dex check. If successful the monster is squashed. | AmyBSOD | |
Deli shopkeepers sometimes have a tinning kit in inventory. If a monster dies in their shop, they will instantly tin its corpse and drop the tin in their shop for sale. | jonadab | |
You can eat leather while starving. | ChaseSP | |
Eating a bag of holding lets you store items in your stomach. | aosdict | |
Eating a magic lamp gives you intrinsic light. | Wooble | |
Potion of solipsism: gives every other monster on the level temporary phasing because you're not sure whether they're figments of your imagination or not. | aosdict | |
Artifact Peril-Sensitive Sunglasses, which when equipped cause blindness and warning when a monster is in line of sight. | jonadab | |
Librarian monster whose attack breaks illiterate conduct. | jonathanhanes | |
The Candelabrum of Invocation, if it contains 7 candles of invocation, can be used to do the invocation without the other invocation items / from anywhere in the dungeon | dnethack | Chris, AmyBSOD |
Pets you get from other players' bones files that were the pets of the dead adventurer are harder to make do what you want, like in Pokemon. | aosdict | |
Wand of alignment conversion, which will convert the alignment of both altars and priests tending those altars, so the priest may not get angry. Also a potion of change alignment. | bug_sniper | |
Hill orcs can grow up into hell orcs, which are much stronger and normally spawn only in Gehennom. | aosdict | |
Winter wolves can grow up into spring wolves, which can coil their body and launch themselves several spaces in one linear move to attack, damaging you from the impact and landing next to you. | jonadab | |
Pinball monster: Has a fast speed, rolls around and bounces into walls, and occasionally teleports. Uses the S_BOULDER symbol. If you kick it, it changes direction. | FIQ, aosdict, jonadab | |
Add charm monster to the list of maintainable spells. If you maintain charm monster, you automatically cast it any time you're next to a hostile monster. | FIQhack | jonadab |
Add a spellbook of wish, but it is not randomly generated, unwishable, costs over 100 ink minimum to write, and is level 27 so nobody can cast it. | aosdict, jonadab | |
Amulet of undead turning. If you die while wearing it, you rise from the grave as a zombie. If an undead monster dies while wearing it, it has the same effect as an amulet of life saving. | aosdict | |
Fire gloves and ice gloves that send a bolt of fire or cold in the direction you hit. | Wooble | |
If your terminal is big enough, whenever the game makes a die roll, you must watch an ASCII-art animation of the die roll. | jonadab | |
Spinach monster, whose corpse when tinned becomes a tin of spinach. | aosdict | |
Pun mode, an option that only allows messages containing puns to be printed. | jonadab | |
Potions of wonder can give the "Yendor" property to any amulet, which gives it the properties of the Amulet of Yendor. | FIQhack | aosdict |
Some locked doors may open easily from one side (because they have a deadbolt or other easy latch). Secret doors or formerly secret doors have no method of opening on one side and must be kicked down. | aosdict | |
Instead of doing nothing, a blessed scroll of punishment punishes you, but with a longer chain. | jonadab |