Helm of telepathy
[ [ [ [ helm of telepathy | |
---|---|
Appearance | random |
Slot | helm |
AC | 1 |
Special | |
Base price | 50 zm |
Weight | 50 |
Material | iron |
A helm of telepathy is a type of helm. It grants extrinsic telepathy.
Despite being a mind-enhancing helmet, it has the same adverse effects on spellcasting as most other metal helms.
Contents
Identification
The helm of telepathy has the same base price as the other two randomized magical helms (brilliance and opposite alignment), at 50 zorkmids.
It does not auto-identify when worn. That said, its effect is obvious after a short while, unless you happen to have a long duration of intrinsic monster detection in effect or have another source of extrinsic telepathy. Another way to tell is to check the next non-mindless monster you see with far look while not blind to see whether you can detect it via telepathy.
Strategy
A lawful character might consider wearing this helm if they intend to murder peaceful humans such as shopkeepers or priests, as Luck and alignment record are more easily regained than telepathy.
While extrinsic telepathy is not essential for the ascension kit, it is still a useful intrinsic, and is thus quite popular. However, some players may not consider a helm of telepathy to be worth spending a wish on.
Variants
SLASH'EM
In SLASH'EM it can be upgraded from a dwarvish iron helm with 50% probability.