Doctor Frankenstein
Q Doctor Frankenstein | |
---|---|
Difficulty | 23 |
Attacks |
Weapon 4d4, Claw teleport 1d4 |
Base level | 20 |
Base experience | 610 |
Speed | 12 |
Base AC | -10 |
Base MR | 75 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 20 |
Size | Medium |
Resistances | poison, shock, sleep |
Resistances conveyed | causes teleportitis (100%) |
Doctor Frankenstein:
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Reference | SLASH'EM 0.0.7E7F2/monst.c#line3027 |
Doctor Frankenstein is a unique monster appearing in SLASH'EM.
Generation
Doctor Frankenstein (along with his monster) generates in his eponymous lab found off a second up staircase in Gehennom. He is guaranteed to carry a lab coat, spellbook of polymorph, and wand of polymorph.
Description
Doctor Frankenstein is basically a much stronger quantum mechanic: he hits somewhat harder, and has a claw attack with the same chance to teleport the player. Unlike a quantum mechanic, his corpse will not cause the player to lose or gain intrinsic speed; instead it is guaranteed to cause teleportitis. Despite what one might expect, his corpse is not considered human for the purposes of sacrifice or cannibalism.
Strategy
Somewhat like the SLASH'EM's Vlad the Impaler, Doctor Frankenstein is quite weak for the part of the game in which one meets him. He does a non-threatening amount of physical damage, and his special attack is merely an annoyance, one which is mostly nullified by magic cancellation anyway. He is somewhat hard to hit, but no more so than a disenchanter. Make sure you have magic resistance in his lab: the genetic engineers that surround him can polymorph you otherwise.
Doctor Frankenstein may be worth killing for his lab coat, if you don't already have one. The presence of ultra-dangerous acidic monsters such as giant shoggoths makes acid resistance a worthwhile property in SLASH'EM's endgame, and a lab coat is one of two possible sources of the property (the other being yellow dragon scale mail).