Tortle (starting race)

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The Tortle is a starting race introduced in EvilHack, and later added to Hack'EM.

Tortles are a humanoid reptilian race that resembles an upright tortoise, complete with their large protective shell on their back. They are larger than humans, and a bit stronger and wiser, but move slower and aren't quite so nimble.

Racial benefits and restrictions

Character
Race
Strength Dexterity Constitution Intelligence Wisdom Charisma
Tortle 19 10 ?? ?? 20 14

Tortles have a unique ability - they can hide inside their shell for up to 200 turns at a time, using the #monster command. While inside their shell, they are blind, cannot move or attack, and basically can't do much of anything except regenerate hit points/power and pray. But, while in their shell:

  • they receive a massive 40 point boost to their AC, and only take half physical damage.
  • the bite attacks of monsters that are large or smaller won't do any damage.
  • they are impervious to stinger attacks, and being grabbed and crushed.
  • They can come out of their shell early if they so chose (same command used to enter), and will have to wait 300-400 turns before being able to hide in their shell again.

Tortles start with a natural AC of 0 due to their shells, but are extremely limited in what kind of armor they can wear. They are restricted to hats, gloves and shields only; hats and gloves made of any kind of hard or rigid material interfere with their ability to retreat into their shell (the Mitre of Holiness for tortle priests is an exception to this rule). In Hack'EM tortles can wear mummy wrappings (since they can stay wrapped while in their shell), giving them one more valuable armor slot.

As a tortle 'grows up' and gains experience, their shells grow thicker and become better able to repel attacks, giving the tortle an extra point of AC every three levels - this caps off at 10 points total for experience level 30.

Hack'EM

EvilHack

Origin

Tortles have a similar appearance to the Teenage Mutant Ninja Turtles.