Emergency spell
Revision as of 00:26, 19 August 2007 by 77.73.111.219 (talk)
- See also: Emergency
Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:
Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.
For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.
See Spellcasting for details.