Projectile
Projectiles are objects thrown by you or a monster, or shot with a launcher.
Thrown objects
Any item can be thrown (and thus be considered a projectile) if the entity throwing it is strong enough. Use the [t]hrow command to provide a list of readily-thrown items. You can expand this list to include your entire inventory by pressing [*].
Thrown items may receive a penalty to hit if there is an appropriate launcher (see below) for the item
Launchers and their ammunitions
Launchers and their ammunitions | |
---|---|
Launcher | Ammunition allowed |
Sling | |
Bow |
|
Crossbow |
To get the most out of the appropriate , you need to [w]ield the appropriate launcher and also [Q]uiver the relevant ammunition. Then you can [f]ire in an appropriate direction, possibly resulting in multiple shots, or throw the ammunition to fire a single shot. With an appropriate launcher wielded, you receive no penalties for either throwing or firing ammunition.
Breakage
Some projectiles are at risk of breakage if they score a hit. The chance of breakage is determined as follows:
- Calculate
chance = 3 + erosion - enchantment
, whereerosion
is 3 if thoroughly eroded, 2 if very eroded, 1 if just eroded, and 0 otherwise. If the projectile has both types of erosion for its material, use the greater erosion only; erosions do not add. - If
chance
is at least 2, the projectile has a(chance-1)/chance
chance of breakage. Otherwise, it has a 1/4 chance. - If the projectile is blessed, there is a further chance of is being unbroken, modified by the character's luck.[1][2]
Breakable projectiles are:
- all arrows, including elven arrows, orcish arrows, silver arrows, and ya
- crossbow bolts
- darts
- shuriken
- boomerangs
- all gems and stones except the Heart of Ahriman
Daggers do not break, and as such are a favorite projectile for those classes that can gain skill in their use.
Footnotes
- ↑ Dothrow.c, line 1332 Breakage: Blessed projectiles
- ↑ Rnd.c, line 38 Breakage: Luck
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