Gypsy
A gypsy is a monster which only appears in SLASH'EM. Gypsies are human, and are represented by a @.
Chatting with a gypsy can be very useful, provided you have luck, money, and time.
When chatting to a gypsy, these choices will show themselves :
Contents
Fortune telling
The gypsy reads your fortune. The effects of this are determined by the card.
Cards with an effect
Card | Image | Effect |
---|---|---|
Zero of trumps | The Fool | You lose one point wisdom and 3 points of luck. |
1 of trumps | The Magician | Reveals the location of the portal to the Wizard's Tower if you haven't killed him, otherwise resurrects him and teleports him to your current location. |
2 of trumps | The High Priestess | "I see a high altar on level <level of Moloch's Sanctum>" if you don't have the amulet, otherwise "I see a high altar in the heavens..." |
3 of trumps | The Oracle | "I see an Oracle on level <oracle level>" |
4 of trumps | The Lovers | A foocubus of the opposite sex appears |
5 of trumps | The Chariot | "For 5000 credit I will teleport you to a level of your choosing!" |
6 of trumps | Strength | Gain one point strength and gives protection from half physical damage for 500-1000 turns. |
7 of trumps | The Hermit | "You feel like hiding"; Gives teleportitis for 300-600 turns and invisibility for 500-1000 turns. |
8 of trumps | The Wheel of Fortune | "You feel lucky"; Increases luck by 3. |
9 of trumps | Justice | Summons an erinyes if not extinct. |
10 of trumps | Punishment | You are being punished for your misbehavior! You are chained to an iron ball |
11 of trumps | The Devil | The voice of Moloch booms: "Thou shalt pay for thy indiscretion!" A <demon name> of Moloch appears before you |
12 of trumps | Sorcery | Augments your wisdom and gives protection from half physical damage for 500-1000 turns. |
13 of trumps | Death | Does a touch of death against you. |
14 of trumps | The Tower | Gives the location of Vlad's Tower. |
15 of trumps | The Star | "The gypsy reaches behind your head and pulls out a <name of the stone>." The gypsy pulls a precious stone out of the back of your head, based on the month. |
16 of trumps | The Moon | Gives the current phase of the moon. |
18 of trumps | The Judgment | "I see a quest on level <quest level>" |
19 of trumps | Infinity | First time: "For 10000 credit I will grant you a wish"; second time: "I wish I wasn't here!" and the gypsy disappears. |
Gems that a gypsy can give you with "The Star"
Month | Gem |
---|---|
January | Garnet |
February | Amethyst |
March | Aquamarine |
April | Diamond |
May | Emerald |
June | Opal |
July | Ruby |
August | Chrysoberyl |
September | Sapphire |
October | Black opal |
November | Topaz |
December | Turquoise |
Cards Which do nothing, but have a message
Card | Image | Message |
---|---|---|
2 of rings | Change | Your powers will be put to the test soon .. |
3 of rings | Works | You will meet new challenges |
4 of rings | Power | Your strength will aid you greatly in times to come |
5 of rings | Worry | Your worst nightmares will come true |
8 of rings | Prudence | Next full moon is an excellent time to try to please your god |
9 of rings | Gain | Your wishes will become true |
3 of swords | Sorrow | Your relationships will be shaky |
6 of swords | Science | Your intellect will aid you soon |
7 of swords | Futility | You should stop tryiing to bend fate |
9 of swords | Cruelty | The cards are stacked against you. |
10 of swords | Ruin | When the full moon rises terrible things will happen to you. |
2 of wands | Dominion | You must not let evil overcome you |
3 of wands | Virtue | Keep active or woe will overcome you |
4 of wands | Completion | You should stick to your path |
5 of wands | Strife | When Mars is out, it will be a time of bloodshed for you |
6 of wands | Victory | If you stick to your path, great things will happen to you |
7 of wands | Valour | Your strength will be put to the test in coming times |
9 of wands | Adjustment | Beware, it will not be a safe time for you next full moon |
2 of shields | Love | You should work on your relationships. |
5 of shields | Disappointment | Disappointment waits for you around the corner |
6 of shields | Pleasure | The full moon is the time for you to develop relationships |
7 of shields | Debauch | You will meet someone tall, dark and handsome |
8 of shields | Indolence | Your god will be short tempered during the new moon |
9 of shields | Happiness | Your dreams will come true |
17 of trumps | The Sun | "It is the witching hour. Beware of the undead!" if it's midnight, "It is nighttime. Beware of creatures of the night!" if it's nighttime, "It is daytime. Shouldn't you be working?" if it's daytime |
Card which do nothing
All others.
Three card Monte
The aim of this game is simple : you choose a card, the card might or might not be the right one. You win your bet in credit. The more you play this game with a gypsie, the less you'll be winning.
Ninety nine
Ninety nine is a very simple game, when you know how to play. Otherwise, it's wicked. The aim of this game is to make the other forfeit. You can't have more than ninety nine points, or less than 0.
Card | Effect | Strategy |
---|---|---|
Kings | Put the score to ninety-nine | Always safe |
Queens and Jacks | Diminish the points by 10 | Safe most of the time |
The Fool | Can't be played | Will stay till the end of the game in your hand |
All other heads | Don't do anything to the points | Always safe to play |
All the other cards | Add their value to score | Play if you want to increase the score |
Pawn gems
This allows you to sell gems for credit. To take advantage of a Wishing card or Level Teleporting card, you must have credit, and credit cannot be purchased with gold, so you'll want to pawn gems until you have at least 10000 spare credit for a wish or 5000 for a level teleport.