Orcish dagger
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Name | orcish dagger |
Appearance | crude dagger |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | dagger |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 10 |
Material | iron |
An orcish dagger is a type of weapon that appears in NetHack. It uses the dagger skill, and like a dagger it can be used in melee and thrown as a projectile. It is made of iron and appears as a crude dagger when unidentified.
Grimtooth is an artifact orcish dagger.
Contents
Generation
Player orcs start the game with knowledge of the orcish dagger.[1] Oricsh Rangers start each game with a +1 orcish dagger as their secondary weapon, while orcish Rogues start each game with a stack of +0 orcish daggers as their secondary weapon.[2][3][4]
Orcish daggers constitute 1.2% of random weapon generation in the dungeon. In addition to random generation, weapon shops and general stores can stock orcish daggers.
Orcs have a 1⁄2 chance of being generated with an orcish dagger, with the exception of the orc shaman.[5]
Strategy
Orcish daggers are usually the first type of dagger seen in the dungeon - at d3 versus all monsters, they are the weakest dagger in terms of damage and one of the weakest weapons overall. An orcish dagger is still suitable as a weapon for roles such as Healers and Wizards that seek to train the dagger skill in the early game. Orcish daggers are always eventually replaced with better weapons, ranging from a stack of standard daggers to any of the artifact weapons.
History
The orcish dagger first appears in NetHack 3.0.0.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 858
- ↑ src/u_init.c in NetHack 3.6.7, line 114
- ↑ src/u_init.c in NetHack 3.6.7, line 125
- ↑ src/u_init.c in NetHack 3.6.7, line 213: Race-based substitutions for initial inventory
- ↑ src/makemon.c in NetHack 3.6.7, line 426: default orcish weapons