Lord Sato
@ Lord Sato | |
---|---|
Difficulty | 23 |
Attacks |
Weapon 1d8, weapon 1d6 |
Base level | 20 |
Base experience | 588 |
Speed | 12 |
Base AC | 0 |
Base MR | 30 |
Alignment | 20 (lawful) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
Lord Sato:
| |
Reference | monst.c#line3150 |
Lord Sato, @, is the Samurai quest leader.
Strategy
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Lord Sato, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game unwinnable.
The changed stats are as follows: Speed becomes 15 (from 12); MR becomes 90 (from 30); and his two weapon attacks both become 4d10 (from 1d8 and 1d6 respectively).
Lord Sato also starts with a +5 splint mail and a +4 katana.
Encyclopedia entry
Lord Sato was the family head of the Taro Clan, and a mighty
daimyo. He is a loyal servant of the Emperor, and will do
everything in his power to further the imperial cause.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.