Shade
shade | |
---|---|
Difficulty | 14 |
Attacks | |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed | None |
A shade:
| |
Reference | monst.c#line2523 |
A shade is an undead creature, created by black magic.
It cannot be harmed except with blessed or silver objects, magic, artifact weapons with a damage bonus, or a mirror (which does 1 point of damage and breaks, according to the source there is "/* silver in the reflective surface */".)[1] Orcus Town is the only place where shades appear. If you've gotten this far without an alternative, you can use the Bell of Opening or any other silver item that isn't a silver arrow (unless you're shooting the arrows with your bow) against them. Unarmed gloveless combat with a silver ring equipped can also work, as can unarmed combat with blessed gloves (although this is very slow.)
Shades can also move freely through solid rock, and can see invisible creatures.
Encyclopedia entry
Shades are undead creatures. They differ from zombies in
that a zombie is an undead animation of a corpse, while a
shade is an undead creature magically created by the use
of black magic.