Jermlaine
Revision as of 13:13, 18 September 2015 by Cherokee Jack (talk | contribs) (Created page for a SLASH 6 monster deferred in SLASH'EM)
g jermlaine File:Jermlaine.png | |
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Difficulty | 2 |
Attacks |
Claw 1d2 physical |
Base level | 0 |
Base experience | {{{experience}}} |
Speed | 15 |
Base AC | 7 |
Base MR | 0 |
Alignment | -9 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 100 |
Nutritional value | 20 |
Size | Small |
Resistances | poison |
Resistances conveyed | |
A jermlaine:
| |
Reference | SLASH 6 monst.c#line550 |
The jermlaine is a monster that first appeared in SLASH 6, the precursor to SLASH'EM. It is not part of NetHack 3.4.3. Code for the monster appears in the source for SLASH'EM, but the code is commented out, making it a deferred feature.
Galltrits are included in the SLASH'EM variants Slash'EM Extended and SLASHTHEM.
Contents
Description
The jermlaine is a weak creature with a single melee attack. A single jermlaine is relatively harmless, but the large groups of jermlaine which usually appear are a bigger threat.
Origin
Jermlaine come from D&D. They are small, humanoid fey creatures that dwell underground.
References
- SLASH 6 monst.c#line550
- SLASH 6 monstr.c#line 9
See also
- Galltrit - another deferred SLASH'EM monster from SLASH 6