Mineral
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Mineral is the material of rocks, stones and boulders. By definition it can be surmised that the dungeon in general is comprised of mineral.
Mineral cannot be eaten, resists any form of corrosion or rust and does not burn. All tangible mineral items can be converted to dead meat or living flesh using the stone to flesh spell.
Mineral items
- Rocks and boulders.
- Flint stones, loadstones, luckstones and touchstones.
- Marble wands.
- Granite, opal, clay, coral, black onyx and moonstone rings.
- Statues and figurines.
- Crysknives.
- Stone golems owe their thick hide attribute to their mineral constitution. Polymerging too many mineral items will result in one being created, as will inflicting stoning on another golem.
- Gemstone is a similar material in many ways, and is affected by stone to flesh in the same way.
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