Ogre mage
Jump to navigation
Jump to search
O ogre mage | |
---|---|
Difficulty | 10 |
Attacks |
Weapon 2d6, Spell-casting |
Base level | 7 |
Base experience | 107 |
Speed | 12 |
Base AC | 3 |
Base MR | 30 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | Yes |
Weight | 1700 |
Nutritional value | 700 |
Size | Large |
Resistances | None |
Resistances conveyed | None |
A ogre mage:
| |
Reference | SLASH'EM_0.0.7E7F2/monst.c#line2916 |
The ogre mage is a monster added in SLASH'EM. It is essentially an ogre lord with an extra spellcasting attack.
Generation
Due to what may be an oversight[1] these are not randomly generated. They will usually only be found in Grund's Stronghold, where up to two may be generated. They can appear elsewhere due to polymorph, and also in aligned levels and branches of the dungeon.
Strategy
They don't have enough hit dice to cast the more threatening spells, but are quite capable of cursing your items. You may therefore want to kill them at range, particularly if you lack magic resistance.
- ↑ They aren't marked as G_NOGEN, but simply lack a frequency altogether. See Source:SLASH'EM 0.0.7E7F2/monst.c#line2916; this is a property they share with shadow ogres.