Ring of gain wisdom
A ring of gain wisdom is a type of ring that appears in SLASH'EM, UnNetHack, DynaHack, and SlashTHEM.
Contents
Generation
General stores and jewelers shops can sell rings of gain wisdom in all listed variants.
In SLASH'EM and SlashTHEM, Flame Mages, Ice Mages and Necromancers may be given a ring of gain wisdom as the random ring in their starting inventory.[1][2][3] Wizards may be given a ring of gain wisdom as one of the two random rings in their starting inventory.[4]
In UnNetHack and DynaHack, Wizards may be given a ring of gain wisdom as one of the two random rings in their starting inventory.
Description
A hero putting on a ring of gain wisdom alters their wisdom by its enchantment while it is worn, and a ring that modifies the hero's wisdom (i.e., it is not +0) is auto-identified when put on or removed.[5][6] Charging the ring increases its enchantment if using a non-cursed source, and decreases it if using a cursed source. Monsters will not wear this ring.
A hero eating the ring has a 1⁄3 chance of successfully absorbing its magic and gaining a temporary bonus to wisdom based on the ring's enchantment[7][8]—this auto-identifies the ring if this bonus changes the hero's wisdom, and lasts until the hero changes forms or returns to normal.
Messages
- The water flow seems <duller/quicker> now.
- You dropped a ring of gain wisdom down a sink: "duller" is used for rings with an enchantment below +0, and "quicker" is used otherwise. These messages are shared with the ring of gain intelligence.
References
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 69
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 99
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 136
- ↑ u_init.c in SLASH'EM 0.0.7E7F2, line 245
- ↑ do_wear.c in SLASH'EM 0.0.7E7F2, line 884
- ↑ do_wear.c in SLASH'EM 0.0.7E7F2, line 1005
- ↑ eat.c in SLASH'EM 0.0.7E7F2, line 1871
- ↑ eat.c in NetHack 3.4.3, line