SpliceHack/Unique demons
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Unique demons in SpliceHack are more numerous than their incarnations in vanilla NetHack. They also have lower AC, and are much more dangerous.
Bribery
Bribing a lawful demon prince is similar to NetHack, but with a few key differences. The demon will cycle through the following checks in order.
- If the player has a playing card deck in their inventory, the demon will offer to play a game of chance with the player for dominion of their soul. If the player refuses, the demon will get angry.
- If the player has a powerful object in their inventory, the demon lord may demand it in exchange for safe passage. Objects demanded include any artifact (except Sting, Orcrist, and those necessary for ascension), a bag of holding, or a wand of wishing.
- If the player does not have a powerful object or refuses to hand it over, the demon will demand a monetary bribe of 2000–3000 zorkmids, with an additional 1000 demanded if the player is of a different alignment to the demon. If the demon is in possession of the Amulet of Yendor or the hero is deaf, a sum of money greater than the amount in the player's inventory is demanded.
Dark speech
All hostile unique demons are capable of using dark speech. Each turn, there is a 1⁄18 chance that the demon utters something in the dark speech. If the player does not have sonic resistance and is not deaf, one of several effects will occur.
Probability | Effect |
---|---|
1⁄5 | Intrinsic loss, as if successfully attacked at night by a gremlin. |
1⁄5 | Withering for 40–80 turns. |
1⁄5 | Take 6d6 damage unless psychic resistant. |
2⁄5 | Nothing happens. |
List of unique demons
Name | Sym | Alignment | AC | Attacks | Lair | Notes |
---|---|---|---|---|---|---|
Juiblex | & | Chaotic | −17 | Engulfing 4d10 disease, Spit 3d6 acid | Yes | |
Zuggotomoy | & | Chaotic | −14 | Claw 2d6 poisonous (dexterity), Claw 2d6 poisonous (dexterity), Tentacles 2d6, Passive 3d4 random element | No | Can create aspects of herself when coming into contact with corpses. |
Buer | & | Chaotic | −15 | Bite 4d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6 | No | |
Pazuzu | & | Lawful | −12 | Weapon 3d6, Weapon 2d6, Bite 2d6 wind, poison gas breath | No | Will always start as peaceful and solicit the player for a bribe when summoned. |
Kostchtchie | & | Chaotic | 3 | Weapon 3d10 knockback, Weapon 2d8 fumbling, Hug 2d12 | No | Attack that inflicts fumbling for 1–30 turns 1⁄2 the time. The chance of this occurring drops to 1⁄7 of the time if the player is resistant to cold. |
Yeenoghu | & | Chaotic | −15 | Weapon 3d6, Weapon 2d8 confusion, Claw 1d6 paralysis, Spell-casting 2d6 magic missile | No | Wields a triple flail that does a large amount of damage. |
Baphomet | & | Chaotic | −15 | Weapon 3d7, Claw 3d7, Head butt 3d8, Breath 1d6 curse items | No | Breath attack curses items in the player's inventory. |
Orcus | & | Chaotic | −16 | Weapon 3d6, Claw 3d4, Claw 3d4, Spell-casting 8d6, Sting 2d4 poison | Yes | |
Geryon | & | Lawful | −13 | Claw 3d6, Claw 3d6, Sting 2d4 poison | No | |
Dispater | & | Lawful | −12 | Weapon 4d6, Spell-casting 6d6 | No | Has a random spellbook, as opposed to a wand of striking in vanilla. |
Malcanthet | & | Lawful | −16 | Gaze 4d6 blind, Weapon 2d6, Claw 2d6, Claw seduction | Yes | Can seduce the player regardless of their gender and orientation. |
Baalzebub | & | Lawful | −15 | Bite 2d6 poison, Gaze 2d6 stun | Yes | |
Mephisto | & | Lawful | −17 | Head butt 4d4, Spell-casting 4d4 fire, Claw 2d4 | Yes | Grudges against Asmodeus. Fire resistance only halves the spell damage from his spell. |
Asmodeus | & | Lawful | −17 | Claw 4d4, Spell-casting 6d6 cold | Yes | Grudges against Mephisto. |
Demogorgon | & | Chaotic | −18 | Spell-casting 8d6, Sting 1d4 drain life, Claw 1d6 disease, Claw 1d6 disease | No |