Difference between revisions of "Aberration"

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(Created page with "The '''aberration''' is a monster grouping that is used in dNetHack and xNetHack. ==dNetHack== In dNetHack, the following monsters are considered aberrations: * all...")
 
m (dNetHack)
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In dNetHack, the following monsters are considered aberrations:
 
In dNetHack, the following monsters are considered aberrations:
  
* all {{white|U}} (which represents [[unknown abomination]]s
+
* all {{white|U}} (which represents [[unknown abomination]]s)
 
* almost all [[Primordial (dnethack)|primordials]]
 
* almost all [[Primordial (dnethack)|primordials]]
 
* aliens
 
* aliens

Revision as of 21:06, 28 March 2022

The aberration is a monster grouping that is used in dNetHack and xNetHack.

dNetHack

In dNetHack, the following monsters are considered aberrations:

xNetHack

In xNetHack, aberrations are a monster class represented by the U glyph (U). It is composed of the following monsters:

This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro S_ABERRATION in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for NetHack and other variants.

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