Difference between revisions of "Aberration"

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* {{green|U}} [[genetic engineer]]
 
* {{green|U}} [[genetic engineer]]
  
This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro <code>'''S_ABERRATION</code> in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for ''[[NetHack]]'' and other variants.
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This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro <code>'''S_ABERRATION'''</code> in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for ''[[NetHack]]'' and other variants.
 
{{stub}}
 
{{stub}}
 
{{variant-343}}<!--{{variant-37x}}-->
 
{{variant-343}}<!--{{variant-37x}}-->
 
[[Category:Monster classes]]
 
[[Category:Monster classes]]

Revision as of 21:07, 28 March 2022

The aberration is a monster grouping that is used in dNetHack and xNetHack.

dNetHack

In dNetHack, the following monsters are considered aberrations:

xNetHack

In xNetHack, aberrations are a monster class represented by the U glyph (U). It is composed of the following monsters:

This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro S_ABERRATION in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for NetHack and other variants.

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