Difference between revisions of "Aberration"
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* {{green|U}} [[genetic engineer]] | * {{green|U}} [[genetic engineer]] | ||
− | This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro <code>'''S_ABERRATION</code> in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for ''[[NetHack]]'' and other variants. | + | This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro <code>'''S_ABERRATION'''</code> in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for ''[[NetHack]]'' and other variants. |
{{stub}} | {{stub}} | ||
{{variant-343}}<!--{{variant-37x}}--> | {{variant-343}}<!--{{variant-37x}}--> | ||
[[Category:Monster classes]] | [[Category:Monster classes]] |
Revision as of 21:07, 28 March 2022
The aberration is a monster grouping that is used in dNetHack and xNetHack.
dNetHack
In dNetHack, the following monsters are considered aberrations:
- all U (which represents unknown abominations)
- almost all primordials
- aliens
- Great Old Ones
xNetHack
In xNetHack, aberrations are a monster class represented by the U glyph (U). It is composed of the following monsters:
This class "replaces" the umber hulk monster class from vanilla, which has the titular monster as its only member. Aberrations are defined by the macro S_ABERRATION
in the game's code; xNetHack defines monsters in include/monsters.h, as opposed to the "standard" src/monst.c for NetHack and other variants.
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