Difference between revisions of "Alignment record"

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m (Ways to alter your alignment: Improved formatting and hopefully made the table easier to understand)
m (Alignment gains from killing monsters: Cleanup, small improvements to formatting (like minus signs instead of hyphens))
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== Alignment gains from killing monsters ==
 
== Alignment gains from killing monsters ==
Normal alignment changes from killing monster are determined by the function <code>[[makemon.c#set_malign|set_malign(mtmp)]]</code>.  This is applied ''after'' the above modifiers.  So if you kill your quest leader, your alignment is actually set to ((-MAX/2) - 20).
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Normal alignment changes from killing monster are determined by the function <code>[[makemon.c#set_malign|set_malign(mtmp)]]</code>.  This is applied ''after'' the above modifiers.  So if you kill your quest leader, your alignment is actually set to &minus;{{sfrac|MAX|2}}&nbsp;&minus; 20.
  
[[Alignment#Monster_alignment|Monster alignment]] (<code>malign</code>) is defined for each monster in [[monst.c]]. It is largely independent of monster difficulty. In the table below, we always use the absolute value of <code>malign</code>.
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[[Alignment#Monster alignment|Monster alignment]] is defined for each monster in [[monst.c]]. It is largely independent of monster difficulty. In the table below, <code>malign</code> refers to the absolute value of the monster's alignment.
  
The alignment gain is calculated when a monster is generated<ref name="monster generation">{{sourcecode|makemon.c|1067}} example of set_malign called at monster generation</ref>. It is recalculated whenever a monster is tamed<ref name="taming">{{function|dog.c|tamedog}} taming (or making peaceful for untameable monsters) causes alignment gain to be recalculated</ref> or becomes peaceful.<ref name="taming"/><ref name="untrap">{{function|trap.c|reward_untrap}} monsters made peaceful by untrapping have alignment gain recalculated</ref> It is not recalculated when peaceful or tame monsters become hostile,<ref "setmangry">{{function|mon.c|setmangry}} angering monsters does not change alignment gain</ref> with the exception of the [[high priest]] of Moloch if he is angered when entering the [[temple]] in [[Moloch's Sanctum]].<ref name="sanctum">{{sourcecode|priest.c|352}} the high priest of Moloch's alignment gain is recalculated if you anger him by entering Moloch's Sanctum</ref> Notably, it is not recalculated if you [[helm of opposite alignment|change alignment]], so the alignment values below are based on whether the monster was co-aligned ''at the time of its generation''.
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The alignment gain is calculated when a monster is generated.<ref name="monster generation">{{sourcecode|makemon.c|1067}} example of set_malign called at monster generation</ref> It is recalculated whenever a monster is tamed<ref name="taming">{{function|dog.c|tamedog}} taming (or making peaceful for untameable monsters) causes alignment gain to be recalculated</ref> or becomes peaceful.<ref name="taming"/><ref name="untrap">{{function|trap.c|reward_untrap}} monsters made peaceful by untrapping have alignment gain recalculated</ref> It is not recalculated when peaceful or tame monsters become hostile,<ref "setmangry">{{function|mon.c|setmangry}} angering monsters does not change alignment gain</ref> with the exception of the [[high priest]] of Moloch if he is angered when entering the [[temple]] in [[Moloch's Sanctum]].<ref name="sanctum">{{sourcecode|priest.c|352}} the high priest of Moloch's alignment gain is recalculated if you anger him by entering Moloch's Sanctum</ref> It is also not recalculated if you [[helm of opposite alignment|change alignment]], so the alignment values below are based on whether the monster was co-aligned ''at the time of its generation''.
  
 
{|class="wikitable"
 
{|class="wikitable"
 
!who!!change
 
!who!!change
 
|-
 
|-
|quest leader|| -20
+
|quest leader|| &minus;20
 
|-
 
|-
|unaligned monsters ([[Rodney]], [[Aligned priest|priests]] of [[Moloch]]) || +20 if generated hostile; 0 if generated peaceful (the [[Valley of the Dead]] priest)
+
|unaligned monsters ([[Wizard of Yendor]], [[Aligned priest|priests]] of [[Moloch]]) || +20 if generated hostile; 0 if generated peaceful (the [[Valley of the Dead]] priest)
 
|-
 
|-
|"always peaceful"{{refsrc|monflag.h|131}} ([[shopkeepers]], [[aligned priest|aligned priests]]) || <code>-3 * max(5, malign)</code> if generated peaceful, <code>+3 * max(5, malign)</code> if generated hostile (hostile priests on the astral plane)
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|"always peaceful"{{refsrc|monflag.h|131}} ([[shopkeeper]]s, [[aligned priest]]s) || &minus;3 &times; <code>max(5, malign)</code> if generated peaceful, +3&nbsp;&times; <code>max(5, malign)</code> if generated hostile (hostile priests on the Astral Plane)
 
|-
 
|-
 
|"always hostile"{{refsrc|monflag.h|130}} monsters (a very large list) || 0 if co-aligned; <code>max(5, malign)</code> otherwise.
 
|"always hostile"{{refsrc|monflag.h|130}} monsters (a very large list) || 0 if co-aligned; <code>max(5, malign)</code> otherwise.
 
|-
 
|-
|co-aligned monsters || <code>-3 * max(3, malign)</code> if generated peaceful, <code>max(3, malign)</code> if generated hostile
+
|co-aligned monsters || &minus;3 &times; <code>max(3, malign)</code> if generated peaceful, <code>max(3, malign)</code> if generated hostile
 
|-
 
|-
 
|all other monsters || <code>malign</code>
 
|all other monsters || <code>malign</code>
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=== Examples ===
 
=== Examples ===
* [[Vlad the Impaler]]: 0 if you're chaotic (co-aligned, always hostile); +10 otherwise (Vlad's alignment is -10{{refsrc|monst.c|2019}})
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* [[Vlad the Impaler]]: 0 if you're chaotic (co-aligned, always hostile); +10 otherwise (Vlad's alignment is &minus;10{{refsrc|monst.c|2019}})
 
* A [[lichen]], a [[newt]], or [[Death (monster)|Death]]: +5 if you are lawful or chaotic (neutral, always hostile); 0 if you are neutral
 
* A [[lichen]], a [[newt]], or [[Death (monster)|Death]]: +5 if you are lawful or chaotic (neutral, always hostile); 0 if you are neutral
* A [[gnome (monster)|gnome]] or a [[Air elemental]]: 0 (neutral, can be peaceful)
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* A [[gnome (monster)|gnome]] or a [[air elemental]]: 0 (neutral, can be peaceful)
* The [[Minetown]] priest: -15 (always peaceful, priest alignments are 5, 0, -5)
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* The [[Minetown]] priest: &minus;15 (always peaceful, priest alignments are 5, 0, &minus;5)
* A peaceful [[golden naga]], and you are lawful: -16 (-1 for attacking a peaceful monster, -3 * the naga's alignment of 5{{refsrc|monst.c|1778}})
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* A peaceful [[golden naga]], and you are lawful: &minus;16 (&minus;1 for attacking a peaceful monster, &minus;3&nbsp;&times; the naga's alignment of 5{{refsrc|monst.c|1778}})
 
* A hostile golden naga, and you are lawful: +5 (the absolute value of the monster's alignment)
 
* A hostile golden naga, and you are lawful: +5 (the absolute value of the monster's alignment)
* A peaceful golden naga, and you are not lawful: +4 (-1 for peaceful, +5 for the naga's alignment)
+
* A peaceful golden naga, and you are not lawful: +4 (&minus;1 for peaceful, +5 for the naga's alignment)
 
* A hostile golden naga, and you are not lawful: +5 (naga's alignment)
 
* A hostile golden naga, and you are not lawful: +5 (naga's alignment)
  
As long as you are killing monsters and commit no major violations (killing quest leader, pet, priest), you can safely assume that your alignment is positive. If you need to raise your alignment quickly, kill easy always-hostile monsters: fungi, insects, non-pet canines and felines.
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As long as you are killing monsters and commit no major violations (killing quest leader, pet, priest), you can safely assume that your alignment is positive. If you need to raise your alignment quickly, kill easy always-hostile monsters, such as fungi, insects, or non-pet canines and felines.
  
 
==References==
 
==References==

Revision as of 01:54, 23 December 2019

Your alignment record refers to your standing with your god. It is often simply called alignment, but it is not the same as lawful/neutral/chaotic-status. Its initial value is 0 for Cave(wo)men, Priests, Tourists, Valkyries and Wizards, and 10 for Archeologists, Barbarians, Healers, Knights, Monks, Rogues, Rangers, and Samurai. Its maximum is initially 10, and its upper bound increases by 1 for every 200 game turns. It has no lower bound. The value can not be found precisely (except in wizard mode), but enlightenment or a stethoscope can give you a clue. Additionally, your quest leader will not permit you to go on your quest if your alignment record is below 20. This means you cannot enter the quest before turn 2000, which places an absolute lower limit on speed ascensions.

Your alignment record gradually increases as you kill monsters, and decreases when you do actions your god disapproves of.

As killing monsters increases alignment it is usually at highest possible value. Only after killing of multiple peaceful monsters or during pacifist game it may be an issue.

Checking your alignment

Enlightenment by a wand or potion includes a statement of your alignment. You can also apply a stethoscope or zap a wand of probing at yourself.

Alignment statement Alignment range
"You have transgressed." −9 or lower
"You have sinned." −8 to −4
"You have strayed." −3 to −1
"You are nominally aligned." 0
"You are haltingly aligned." 1 to 2
"You are aligned." 3
"You are stridently aligned." 4 to 8
"You are fervently aligned." 9 to 13
"You are devoutly aligned." 14 to 19
"You are piously aligned." 20 or higher

If you have have negative alignment record and you probe yourself with a wand or a stethoscope, it will say you are "insufficiently" aligned without further subdivisions.

Ways to alter your alignment

In this table, MAX means your maximum alignment, which is 10 + turns200. This chart does not include the (large number of) monsters that you will get one or more alignment points for killing. Many of the following can have other effects as well, such as on luck or your god's anger, but for brevity these are not shown here.

Generally, for a character not attempting a pacifist conduct, who has not irritated his god, your alignment will be very close to the maximum.

Alignment Role Adjustment Cause
Any Any MAX8 Killing a friendly quest guardian ("That was probably a bad idea..."; "Whoopsie-daisy!" if hallucinating.)[1]
Any Any −15 Killing a peaceful monster of a type which is "always peaceful" (see § Alignment gains from killing monsters)
Any Any −15 Killing your pet (stacks with −3 for displacing into trap)
Any Any −5 Killing a peaceful creature without angering it. (Killing a peaceful creature with one attack usually angers it before it dies, so this penalty is not normally incurred. However, killing an enemy with a beam attack such as force bolt will not. Monsters crushed by a drawbridge are also killed before they can become angry.)
Any Any −5 Angering a coaligned priest
Non-chaotic Any −5 As a non-chaotic, sacrificing a member of your own race[2]
Any Any −5 Attempting to change alignment at an altar a second time
Any Any −5 Attacking while standing on an Elbereth engraving, unless your attack damages the engraving. The engraving also disappears.
Lawful Archelogist −3 As a lawful Archeologist, digging up a grave ("You feel like a despicable grave-robber!")
Any Any −3 Displacing your pet into a damaging trap (stacks with −15 for killing)
Any Any −3 Sacrificing your pet (if it died tame)[3]
Any Any −2 Killing a coaligned priest
Any Any −1 Praying on a non-coaligned altar, at a time when praying does not annoy your god[4]
Lawful Any −1 As a lawful non-Archeologist, digging up a grave
Any Knight −1 As a Knight, attacking a fleeing or sleeping monsters ("You caitiff!")
Any Knight −1 As a Knight, eating while satiated ("You feel like a glutton!")
Any Knight −1 As a Knight, digging down in a shop ("You feel like a common thief.")
Any Samurai −1 As a Samurai, attacking a peaceful creature ("You dishonorably attack the innocent!")
Lawful Samurai −1 As a lawful or Samurai, attacking with a poisoned weapon
Any Monk −1 As a Monk, eating meat ("You feel guilty.")
Any Archaelogist −1 As an Archaeologist, breaking a historic statue ("You feel guilty about damaging such a historic statue.")
Any Any −1 Sacrificing an identified cheap plastic imitation of the Amulet of Yendor
Non-neutral Any −1 As a lawful human or a chaotic demon, genociding something
Any Any −1 While riding, having your steed drown in water or lava
Any Any −1 Angering a peaceful creature
Any Any −1 Contributing 0 gold to a coaligned priest ("Thou shalt regret thine action!")[5]
Lawful Any −1 As a lawful, stealing from a shop (reversed if shopkeeper is later made peaceful)
Lawful Any −1 As a lawful, choosing not to pay for damage to a shop
Lawful Any −1 As a lawful, lying when asked your name by a vault guard
Chaotic Any −1 As a chaotic non-Healer, casting a healing spell on a pet or peaceful creature, per creature.
Chaotic Any +1 As a chaotic, being seduced by a foocubus
Non-neutral Any +1 As a chaotic human or a lawful demon, genociding something
Any Any +1 Praying successfully, with alignment 1 or less and none or a minor trouble[6]
Any Any +1 With alignment below −5, contributing at least 200 times your experience (but less than 400 times your level) to a priest, getting clairvoyance[7]
Chaotic Non-rogue +1 As a chaotic non-Rogue, stealing from a shop (reversed if shopkeeper is later made peaceful)
Chaotic Any +1 As a chaotic, choosing not to pay for damage to a shop
Lawful Any +1 As a lawful, untrapping a monster (probability about 5–15%, depending on luck)
Lawful Healer +1 As a lawful or Healer, casting a healing spell on a pet or peaceful creature, per creature
Any Any +2 Angering a non-coaligned priest
Any Any +2 Killing a non-coaligned priest
Any Any +2 With alignment positive, donating at least 600 times your experience level to a coaligned priest, if this is more than half your visible gold[8]
Chaotic Archeologist +3 As a chaotic Archeologist, digging up a grave
Any Any +3 Freeing a prisoner during your quest
Chaotic Any +5 As a chaotic, sacrificing a member of your own race[9]
Any Any +5 Sacrificing a non-coaligned unicorn on a coaligned altar
Any Any up to +15 Killing a hostile monster of a type which is "always peaceful" (see § Alignment gains from killing monsters)
Any Any +MAX4 Killing your quest nemesis
Any Any +MAX4 Killing a priest of Moloch
Any Any set to −MAX2 Killing your quest leader
Any Any set to −1 Sacrificing a coaligned unicorn on a non-coaligned altar (a conversion is likely to follow)
Any Any set to 0 With alignment negative, donating at least 600 times your experience level to a coaligned priest, if this is more than half your visible gold and this hasn't happened in the past 5000 turns[10]
Any Any set to 0 Changing alignment by wearing or removing a helm of opposite alignment or converting[11]
You feel partially absolved.

If your god is not angry at you, but your alignment is negative, sacrificing monsters on a coaligned altar generally increases your alignment by the value of the sacrifice, up to a maximum of 0 alignment. See Sacrifice § Ordinary sacrifice for details.

This page is based on a spoiler by Matthew Lahut, available at http://www.steelypips.org/nethack/pray.html

Alignment gains from killing monsters

Normal alignment changes from killing monster are determined by the function set_malign(mtmp). This is applied after the above modifiers. So if you kill your quest leader, your alignment is actually set to −MAX2 − 20.

Monster alignment is defined for each monster in monst.c. It is largely independent of monster difficulty. In the table below, malign refers to the absolute value of the monster's alignment.

The alignment gain is calculated when a monster is generated.[12] It is recalculated whenever a monster is tamed[13] or becomes peaceful.[13][14] It is not recalculated when peaceful or tame monsters become hostile,[15] with the exception of the high priest of Moloch if he is angered when entering the temple in Moloch's Sanctum.[16] It is also not recalculated if you change alignment, so the alignment values below are based on whether the monster was co-aligned at the time of its generation.

who change
quest leader −20
unaligned monsters (Wizard of Yendor, priests of Moloch) +20 if generated hostile; 0 if generated peaceful (the Valley of the Dead priest)
"always peaceful"[17] (shopkeepers, aligned priests) −3 × max(5, malign) if generated peaceful, +3 × max(5, malign) if generated hostile (hostile priests on the Astral Plane)
"always hostile"[18] monsters (a very large list) 0 if co-aligned; max(5, malign) otherwise.
co-aligned monsters −3 × max(3, malign) if generated peaceful, max(3, malign) if generated hostile
all other monsters malign

Examples

  • Vlad the Impaler: 0 if you're chaotic (co-aligned, always hostile); +10 otherwise (Vlad's alignment is −10[19])
  • A lichen, a newt, or Death: +5 if you are lawful or chaotic (neutral, always hostile); 0 if you are neutral
  • A gnome or a air elemental: 0 (neutral, can be peaceful)
  • The Minetown priest: −15 (always peaceful, priest alignments are 5, 0, −5)
  • A peaceful golden naga, and you are lawful: −16 (−1 for attacking a peaceful monster, −3 × the naga's alignment of 5[20])
  • A hostile golden naga, and you are lawful: +5 (the absolute value of the monster's alignment)
  • A peaceful golden naga, and you are not lawful: +4 (−1 for peaceful, +5 for the naga's alignment)
  • A hostile golden naga, and you are not lawful: +5 (naga's alignment)

As long as you are killing monsters and commit no major violations (killing quest leader, pet, priest), you can safely assume that your alignment is positive. If you need to raise your alignment quickly, kill easy always-hostile monsters, such as fungi, insects, or non-pet canines and felines.

References


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Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.