Difference between revisions of "Athame"

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(fixing grammar error)
(reword a bit, move generation info into its own section; references)
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{{weapon|tile=[[image:athame.png]]|name=athame|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|skill=dagger|cost=4|weight=10|material=iron}}
 
{{weapon|tile=[[image:athame.png]]|name=athame|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|skill=dagger|cost=4|weight=10|material=iron}}
  
'''Athames''' are almost completely identical to daggers, even using the dagger weapon skill. However, athames are exceptionally suited for [[engraving]]. Any ''non-cursed'' athame will not dull from engraving,  and will engrave at up to 19 letters per turn (or up to 9 letters [[Engraving#Speed|instantaneously]]) rather than 1 letter per turn. (Although any athame that has an enchantment of -3 or lower is too dull to engrave with, regardless of blessed/uncursed/cursed status.) They are useful for writing messages and, if your version has it compiled in, engraving "[[Elbereth]]."
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'''Athames''' are almost completely identical to daggers, even using the dagger weapon skill. However, athames are exceptionally suited for [[engraving]]. Any ''non-cursed'' athame will not dull from engraving,  and will engrave at up to 19 letters per turn (or up to 9 letters [[Engraving#Speed|instantaneously]]) rather than 1 letter per turn. (Although any athame that has an enchantment of -3 or lower is too dull to engrave with, regardless of blessed/uncursed/cursed status.) They are useful for writing messages and, if your version has it compiled in, engraving "[[Elbereth]]".
  
 
You should formally identify your athame's BUC status as soon as possible so that the game will show when it gets cursed, e.g. by a spellcasting monster.
 
You should formally identify your athame's BUC status as soon as possible so that the game will show when it gets cursed, e.g. by a spellcasting monster.
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Beware: an athame found in [[bones]] or dropped by a [[lich]] might be [[cursed]]. If it is, attempting to engrave [[Elbereth]] in a dangerous situation will [[Paralysis#Helplessness|immobilize]] you for a few turns and probably kill you. If you can't spare identify to check, you could dip it in a [[potion of holy water]] to make sure it's at least uncursed, or try engraving a single letter with it--if you get "Your athame gets dull. You finish engraving.", be sure to uncurse it before you use it any more!
 
Beware: an athame found in [[bones]] or dropped by a [[lich]] might be [[cursed]]. If it is, attempting to engrave [[Elbereth]] in a dangerous situation will [[Paralysis#Helplessness|immobilize]] you for a few turns and probably kill you. If you can't spare identify to check, you could dip it in a [[potion of holy water]] to make sure it's at least uncursed, or try engraving a single letter with it--if you get "Your athame gets dull. You finish engraving.", be sure to uncurse it before you use it any more!
  
Athames are rarer than daggers, as they are never randomly generated. However, the first gift that a wizard receives from his/her god is always [[Magicbane]], a co-aligned artifact athame. [[Master lich]]es and [[arch lich]]es have a chance of being generated with an athame. For master liches, the chance is 6/91 (about 6.6%); for arch liches it is 2/9 (about 22.2%).{{refsrc|makemon.c|609|comment=liches generated with athames}} In addition, there's a 1/260 chance of an arch-lich-dropped athame being [[Magicbane]]. Newt, prisoner in the wizard quest end, often carries one.{{refsrc|mplayer.c|213}} Finally, prior to 3.3.0, wizards started out with athames.
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== Generation ==
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Athames are rarer than daggers, as they are never randomly generated.{{refsrc|objects.c|132}} However, the first gift that a [[wizard]] receives from his/her god is always [[Magicbane]], a co-aligned artifact athame.
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[[Master lich]]es and [[arch-lich]]es have a chance of being generated with an athame. For master liches, the chance is 6/91 (about 6.6%); for arch liches it is 2/9 (about 22.2%).{{refsrc|makemon.c|609|comment=liches generated with athames}} There is a 1/260 chance of an athame dropped by an arch-lich (but not by a master lich{{refsrc|makemon.c|611|comment=master lich athames are generated by {{function|makemon.c|mongets|x}}}}{{refsrc|makemon.c|1493|comment=mongets always passes <tt>FALSE</tt> as the <tt>artif</tt> parameter to {{function|mkobj.c|mksobj|x}}}}) being [[Magicbane]].{{refsrc|makemon.c|614|comment=1/13 chance of <tt>TRUE</tt> being passed as <tt>artif</tt> parameter}}{{refsrc|mkobj.c|403|comment=1/20 chance of a possibly-artifact athame being Magicbane}}
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Newt, prisoner in the [[wizard quest]] end, often carries one.{{refsrc|mplayer.c|213}}
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Finally, prior to 3.3.0, wizards started out with athames.
  
 
==See also==
 
==See also==

Revision as of 00:38, 23 February 2013

) Athame.png
Name athame
Appearance athame
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

Athames are almost completely identical to daggers, even using the dagger weapon skill. However, athames are exceptionally suited for engraving. Any non-cursed athame will not dull from engraving, and will engrave at up to 19 letters per turn (or up to 9 letters instantaneously) rather than 1 letter per turn. (Although any athame that has an enchantment of -3 or lower is too dull to engrave with, regardless of blessed/uncursed/cursed status.) They are useful for writing messages and, if your version has it compiled in, engraving "Elbereth".

You should formally identify your athame's BUC status as soon as possible so that the game will show when it gets cursed, e.g. by a spellcasting monster.

Beware: an athame found in bones or dropped by a lich might be cursed. If it is, attempting to engrave Elbereth in a dangerous situation will immobilize you for a few turns and probably kill you. If you can't spare identify to check, you could dip it in a potion of holy water to make sure it's at least uncursed, or try engraving a single letter with it--if you get "Your athame gets dull. You finish engraving.", be sure to uncurse it before you use it any more!

Generation

Athames are rarer than daggers, as they are never randomly generated.[1] However, the first gift that a wizard receives from his/her god is always Magicbane, a co-aligned artifact athame.

Master liches and arch-liches have a chance of being generated with an athame. For master liches, the chance is 6/91 (about 6.6%); for arch liches it is 2/9 (about 22.2%).[2] There is a 1/260 chance of an athame dropped by an arch-lich (but not by a master lich[3][4]) being Magicbane.[5][6]

Newt, prisoner in the wizard quest end, often carries one.[7]

Finally, prior to 3.3.0, wizards started out with athames.

See also

References

  1. objects.c in NetHack 3.4.3, line 132
  2. makemon.c in NetHack 3.4.3, line 609: liches generated with athames
  3. makemon.c in NetHack 3.4.3, line 611: master lich athames are generated by mongets
  4. makemon.c in NetHack 3.4.3, line 1493: mongets always passes FALSE as the artif parameter to mksobj
  5. makemon.c in NetHack 3.4.3, line 614: 1/13 chance of TRUE being passed as artif parameter
  6. mkobj.c in NetHack 3.4.3, line 403: 1/20 chance of a possibly-artifact athame being Magicbane
  7. mplayer.c in NetHack 3.4.3, line 213