Difference between revisions of "Axe"
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|name=axe | |name=axe | ||
|smalldmg=1d6 | |smalldmg=1d6 | ||
− | |largedmg=1d4 | + | |largedmg=1d4 '''+1d4''' |
+ | |bonusversus=[[wood golem]] | ||
|skill=axe | |skill=axe | ||
|cost=8 | |cost=8 |
Revision as of 02:35, 21 March 2008
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Name | axe |
Appearance | axe |
Damage vs. small | 1d6 |
Damage vs. large | 1d4 +1d4 |
To-hit bonus | +0 |
Weapon skill | axe |
Size | one-handed |
Base price | 8 zm (+10/positive enchant) |
Weight | 60 |
Material | iron |
An axe is a kind of melee weapon. Axes do an extra d4 damage against wood golems.[1]
Axes are throwable.
Barbarians start with an axe 50% of the time.[2]
Axe skill
Axe | |
---|---|
Max | Role |
Basic | |
Skilled | |
Expert |
Axes and battle-axes both use the axe skill. When applied, all types of axes can be used to chop down doors. Cleaver is the only artifact axe.
References
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.