Difference between revisions of "Bebelith"

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The main threat presented by bebeliths is their armor-disenchanting shred attack.  If a piece of armor is disenchanted to such a degree that it it's net AC bonus is 0, the next shred attack which hits that armor piece will destroy it.  Artifacts are immune to destruction by bebelith shred attacks, but not disenchantment.
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'''Bebeliths''' are a type of fantastic insect that can be encountered in [[dNetHack]].  Their biggest threat to the adventurer is their armor-damaging shred attack.  Each successful hit attempts to [[Disenchanter|disenchant]] a single piece of worn [[armor]].  If a piece of armor has been disenchanted to the point that its net contribution to [[AC]] is 0, the next shred attack that hits the item will destroy it.  Artifacts are immune to destruction by bebelith shred attacks, but not disenchantment.
  
Bebeliths follow the same movement rules as [[grid bug]]s.  Players can therefore use positioning to kill them without taking a hit.
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Bebeliths follow the same movement rules as [[grid bug]]s: they cannot move diagonally.  Players can therefore use positioning to kill them without taking a hit.
  
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
‘Long we live and long we weave
 
‘Long we live and long we weave

Revision as of 01:03, 5 January 2016

Bebeliths are a type of fantastic insect that can be encountered in dNetHack. Their biggest threat to the adventurer is their armor-damaging shred attack. Each successful hit attempts to disenchant a single piece of worn armor. If a piece of armor has been disenchanted to the point that its net contribution to AC is 0, the next shred attack that hits the item will destroy it. Artifacts are immune to destruction by bebelith shred attacks, but not disenchantment.

Bebeliths follow the same movement rules as grid bugs: they cannot move diagonally. Players can therefore use positioning to kill them without taking a hit.

Encyclopedia entry

‘Long we live and long we weave
Till we have filled this space.
Then, as before, we will leave
To hunt another place.
Our task ends when the weak are gone.
then fill new spaces with our spawn!'

Planescape Monstrous Compendium