Difference between revisions of "Bell of Opening"

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(Mythology)
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The '''Bell of Opening''' is one of the items needed for the [[invocation]]. It is a '''silver bell''' when unidentified.
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The '''Bell of Opening''' is one of the [[unique items]] that appears in ''[[NetHack]]''. It is guarded by your [[quest nemesis]] along with your role's [[quest artifact]], and is needed for the [[Invocation ritual]] in order to access [[Moloch's Sanctum]]. It is made of [[silver]] and appears as a '''silver bell''' when unidentified.
  
== Generation ==
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Like all Invocation items, the Bell of Opening cannot be put into a [[container]] and is impossible to destroy.
  
It is a [[unique item]] you encounter during the [[Quest]] (along with your role's [[quest artifact]])
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==Generation==
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The Bell of Opening will always be placed on the same square as the quest nemesis once [[you]] enter the goal level of your [[Quest]]. The Bell always starts with three charges, and has a maximum of 5 charges.{{refsrc|makemon.c|1029}}{{refsrc|mkobj.c|515}}
  
== Effects ==
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==Effects==
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Applying the Bell of Opening while it has charges will detect secret doors, [[magic portal]]s and [[trap]]s in your sight within a radius of 8 squares like a [[wand of secret door detection]] - it will also cause you to be spit out if engulfed, like a [[wand of opening]]. If blessed, it will additionally open nearby objects and dungeon features such as [[door]]s, [[chest]]s, and [[drawbridge]]s within the same radius. If cursed, it will instead wake nearby monsters and raise the dead similar to the [[Book of the Dead]], but without reviving corpses. and wake nearby monsters.{{refsrc|apply.c|812}} When applied with no charges, it acts as a normal bell.
  
When applied with charges, it will detect secret doors and [[trap]]s (including [[magic portal]]s) in your visual range in a radius of 8 squares like a [[wand of secret door detection]], and also cause you to be spit out if engulfed (like a [[wand of opening]]). If blessed, it will additionally open things (doors, chests, drawbridges, etc.). If cursed and charged, it will not have any of these effects; it will instead [[Book of the dead#Raising the dead|raise the dead]] (but will not revive corpses) and wake nearby monsters.{{refsrc|apply.c|812}} Uncharged, it acts as a normal but unbreakable [[bell]]. A successful use of a non-cursed bell of opening when not engulfed or attempting to use an uncharged bell of opening for the invocation will fully identify the bell.
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Applying the non-cursed Bell with charges while not engulfed or else applying it during the Invocation while uncharged will fully [[auto-identify]] it.
  
The Bell starts out with three charges,{{refsrc|makemon.c|1029}}{{refsrc|mkobj.c|515}} and may have a maximum of 5 charges. If you use them up, you will have to charge it up before doing the [[invocation]].
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==Strategy==
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Outside of the Invocation, the Bell of Opening can also double as a silver weapon for the [[shade]]-infested [[Orcus Town]], and may be of particular use to a [[Monk]] preserving their [[weaponless]] [[conduct]]. The Bell can also be used to find the secret door along the temple wall in [[Moloch's Sanctum]].
  
The Bell of Opening cannot be put into a [[container]] and is impossible to destroy, like all invocation artifacts.
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==Origin==
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{{wikipedia|Bell, book, and candle}}
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The motif of "Bell, Book and Candle" originated as a Catholic ritual of excommunication by anathema, although some works often portrayed in connection with exorcism (e.g., the Terry Pratchett/Neil Gaiman novel ''Good Omens''). One notable occurrence of the motif is in the 1985 computer role playing game ''Ultima IV: Quest of the Avatar'': the player must find the Bell of Courage, the Book of Truth, and the Candle of Love in order to enter the Abyss, the final dungeon of the game.
  
== Strategy ==
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The Bell of Opening is the only invocation ritual item that does not use an analogue from another folkloric source.
 
 
In addition to the invocation, it is useful to find the secret door along the temple wall in [[Moloch's Sanctum]].
 
 
 
Hitting monsters with the Bell wielded can deal [[Silver#Silver_damage|silver damage]], but does not break [[weaponless]] conduct.
 
 
 
==Mythology==
 
Bell, Book and Candle is a Catholic '''ritual of excommunication by anathema''', although it is often considered to be concerned with exorcism.  (eg, Pratchett/Gaiman 'Good Omens').
 
 
 
After the recitation of the rite itself, the priests would respond: Fiat, fiat, fiat ("So be it! So be it! So be it!") The bishop would then ring a bell, close a holy book, and he and the assisting priests would snuff out their candles by dashing them to the ground.  cf. [[wikipedia:Bell,_book,_and_candle|the article on Wikipedia]]
 
 
 
An early game use was in the 1985 computer role playing game, Ultima IV: Quest of the Avatar, where the player must find the Bell of Courage, the Book of Truth, and the Candle of Love in order to enter the Abyss, the final dungeon of the game.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
"A bell, book and candle job."
 
"A bell, book and candle job."
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|[ Eric, by Terry Pratchett ]
 
|[ Eric, by Terry Pratchett ]
 
}}
 
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[[Category:Unique items|B]]
 
[[Category:Musical instruments]]
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
{{nethack-343}}
 
{{nethack-343}}
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[[Category:Unique items|B]]
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[[Category:Musical instruments]]

Revision as of 19:33, 14 September 2021

( Bell of Opening.png
Name Bell of Opening
Appearance silver bell
Base price 5000 zm
Weight 10
Material silver
Monster use Will not be used by monsters.

The Bell of Opening is one of the unique items that appears in NetHack. It is guarded by your quest nemesis along with your role's quest artifact, and is needed for the Invocation ritual in order to access Moloch's Sanctum. It is made of silver and appears as a silver bell when unidentified.

Like all Invocation items, the Bell of Opening cannot be put into a container and is impossible to destroy.

Generation

The Bell of Opening will always be placed on the same square as the quest nemesis once you enter the goal level of your Quest. The Bell always starts with three charges, and has a maximum of 5 charges.[1][2]

Effects

Applying the Bell of Opening while it has charges will detect secret doors, magic portals and traps in your sight within a radius of 8 squares like a wand of secret door detection - it will also cause you to be spit out if engulfed, like a wand of opening. If blessed, it will additionally open nearby objects and dungeon features such as doors, chests, and drawbridges within the same radius. If cursed, it will instead wake nearby monsters and raise the dead similar to the Book of the Dead, but without reviving corpses. and wake nearby monsters.[3] When applied with no charges, it acts as a normal bell.

Applying the non-cursed Bell with charges while not engulfed or else applying it during the Invocation while uncharged will fully auto-identify it.

Strategy

Outside of the Invocation, the Bell of Opening can also double as a silver weapon for the shade-infested Orcus Town, and may be of particular use to a Monk preserving their weaponless conduct. The Bell can also be used to find the secret door along the temple wall in Moloch's Sanctum.

Origin

The motif of "Bell, Book and Candle" originated as a Catholic ritual of excommunication by anathema, although some works often portrayed in connection with exorcism (e.g., the Terry Pratchett/Neil Gaiman novel Good Omens). One notable occurrence of the motif is in the 1985 computer role playing game Ultima IV: Quest of the Avatar: the player must find the Bell of Courage, the Book of Truth, and the Candle of Love in order to enter the Abyss, the final dungeon of the game.

The Bell of Opening is the only invocation ritual item that does not use an analogue from another folkloric source.

Encyclopedia entry

"A bell, book and candle job."
The Bursar sighed. "We tried that, Archchancellor."
The Archchancellor leaned towards him.
"Eh?" he said.
"I _said_, we tried that Archchancellor," said the Bursar loudly,
directing his voice at the old man's ear. "After dinner, you
remember? We used Humptemper's _Names of the Ants_ and rang Old
Tom."*
"Did we, indeed. Worked, did it?"
"_No_, Archchancellor."
 
* Old Tom was the single cracked bronze bell in the University
bell tower.

[ Eric, by Terry Pratchett ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.