Difference between revisions of "Black light"
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A '''black light''' will explode (permanently destroying the light) when you are adjacent to it, causing you to [[hallucination|hallucinate]], but causing no other damage. The hallucination will last for 10d12 turns. [[Pet]]s are also affected, so it is well worth protecting especially strong pets from hallicinogenic phenomena. Monsters don't have a confusion timer. Instead, they have a 2% chance to recover on each of their moves.<ref>[[Mhitm.c#line924]], [[Monmove.c#line339]]</ref> | A '''black light''' will explode (permanently destroying the light) when you are adjacent to it, causing you to [[hallucination|hallucinate]], but causing no other damage. The hallucination will last for 10d12 turns. [[Pet]]s are also affected, so it is well worth protecting especially strong pets from hallicinogenic phenomena. Monsters don't have a confusion timer. Instead, they have a 2% chance to recover on each of their moves.<ref>[[Mhitm.c#line924]], [[Monmove.c#line339]]</ref> | ||
− | + | If you are [[displacement|displaced]] they may explode at an empty square with no hallucination effect to the player, but potentially to a pet in the square targeted. | |
The explosion of a black light will wake nearby sleeping monsters. | The explosion of a black light will wake nearby sleeping monsters. | ||
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== Encyclopedia entry == | == Encyclopedia entry == | ||
− | {{encyclopedia| | + | {{encyclopedia| |
Strange creatures formed from energy rather than matter, | Strange creatures formed from energy rather than matter, | ||
lights are given to self-destructive behavior when battling | lights are given to self-destructive behavior when battling | ||
− | foes. | + | foes.}} |
− | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 18:07, 10 May 2011
y black light | |
---|---|
Difficulty | 7 |
Attacks |
Explode hallucinate |
Base level | 5 |
Base experience | 73 |
Speed | 15 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Rare |
Genocidable | Yes |
Weight | 0 |
Nutritional value | 0 |
Size | Small |
Resistances | Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning |
Resistances conveyed |
None |
A black light:
| |
Reference | monst.c#line1047 |
A black light will explode (permanently destroying the light) when you are adjacent to it, causing you to hallucinate, but causing no other damage. The hallucination will last for 10d12 turns. Pets are also affected, so it is well worth protecting especially strong pets from hallicinogenic phenomena. Monsters don't have a confusion timer. Instead, they have a 2% chance to recover on each of their moves.[1]
If you are displaced they may explode at an empty square with no hallucination effect to the player, but potentially to a pet in the square targeted.
The explosion of a black light will wake nearby sleeping monsters.
Strategy
The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing or a unicorn horn handy. In a large unlit area, such as is common in the Gnomish Mines, the presence of a black light can be detected as a moving but invisible source of illumination.
Encyclopedia entry
Strange creatures formed from energy rather than matter,
lights are given to self-destructive behavior when battling
foes.