Difference between revisions of "Black light"
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− | A | + | {{monster |
+ | |symbol={{black|y}} | ||
+ | |difficulty=7 | ||
+ | |level=5 | ||
+ | |experience=73 | ||
+ | |speed=15 | ||
+ | |AC=0 | ||
+ | |MR=0 | ||
+ | |align=0 | ||
+ | |frequency=Rare | ||
+ | |genocidable=Yes | ||
+ | |attacks=Explode [[hallucination|hallucinate]] | ||
+ | |weight=0 | ||
+ | |nutr=0 | ||
+ | |size=Small | ||
+ | |resistances=Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning | ||
+ | |resistances conveyed=None | ||
+ | |attributes={{attributes|A black light|= | ||
+ | |nocorpse=1|fly=1|breathless=1|amorphous=1|noeyes=1|nolimbs=1|nohead=1|= | ||
+ | |mindless=1|unsolid=1|seeinvis=1|notake=1|hostile=1|neuter=1}} | ||
+ | |reference=[[monst.c#line1047]] | ||
+ | }} | ||
− | + | A '''black light''' will explode and cause you to [[hallucination|hallucinate]] when you are adjacent, causing no other damage. The hallucination will last for 10d12 turns. | |
+ | == Strategy == | ||
The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] handy. | The best course of action is to put on a [[blindfold]] or [[towel]] and wait for it to explode, or to have a [[potion of full healing]] handy. | ||
+ | |||
+ | == Encyclopedia entry == | ||
+ | Strange creatures formed from energy rather than matter, | ||
+ | lights are given to self-destructive behavior when battling | ||
+ | foes. | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 04:43, 1 January 2007
y black light | |
---|---|
Difficulty | 7 |
Attacks |
Explode hallucinate |
Base level | 5 |
Base experience | 73 |
Speed | 15 |
Base AC | 0 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Rare |
Genocidable | Yes |
Weight | 0 |
Nutritional value | 0 |
Size | Small |
Resistances | Fire, Cold, Shock, Disintegration, Sleep, Poison, Acid, Stoning |
Resistances conveyed |
None |
A black light:
| |
Reference | monst.c#line1047 |
A black light will explode and cause you to hallucinate when you are adjacent, causing no other damage. The hallucination will last for 10d12 turns.
Strategy
The best course of action is to put on a blindfold or towel and wait for it to explode, or to have a potion of full healing handy.
Encyclopedia entry
Strange creatures formed from energy rather than matter, lights are given to self-destructive behavior when battling foes.