Difference between revisions of "Bloodletter"
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|color=metal color | |color=metal color | ||
|base=morning star | |base=morning star | ||
− | |smalldmg= | + | |smalldmg=2d6 '''+1d12''' |
|largedmg=1d8+1 '''+1d12''' | |largedmg=1d8+1 '''+1d12''' | ||
|tohit='''+1d8''' | |tohit='''+1d8''' | ||
+ | |bonusversus=<ul><li>monsters with blood</li></ul> | ||
|affiliation=<ul><li>[[unaligned]]</li><li>[[insight]] weapons</li></ul> | |affiliation=<ul><li>[[unaligned]]</li><li>[[insight]] weapons</li></ul> | ||
− | |whenwielded=<ul><li> | + | |whencarried=<ul><li>can be enchanted to +10</li></ul> |
+ | |whenwielded=<ul><li>bonus damage at lower HP</li><li>bonus damage while blood-coated (see article)</li><li></li></ul> | ||
+ | |wheninvoked=<ul><li>inflicts {{frac|5}} of max HP in damage to wielder,<br>becomes blood-coated</li><li>invoking or applying while blood-coated<br>causes explosion of rotten blood</li></ul> | ||
|cost=4000 | |cost=4000 | ||
|weight=80 | |weight=80 |
Latest revision as of 02:34, 17 April 2024
) Bloodletter | |
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Base item | morning star |
Damage vs. small | 2d6 +1d12 |
Damage vs. large | 1d8+1 +1d12 |
To-hit bonus | +1d8 |
Bonus versus |
|
Weapon skill | morning star |
Size | one-handed |
Affiliation | |
When carried |
|
When wielded |
|
When invoked |
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Base price | 4000 zm |
Weight | 80 |
Material | iron |
Bloodletter is an artifact weapon that appears in dNetHack and notdNetHack. It is unaligned, and its base item is a morning star.
Generation
Any character may receive Bloodletter as a sacrifice gift.
Description
Bloodletter has +1d8 to-hit and deals +1d12 bonus damage against monsters with blood - the weapon also gains +1d12 blood damage if the wielder is at anywhere between 1⁄4 and 1⁄2 of their maximum hit points, or +2d12 if they are at less than 1⁄4 of their maximum HP. Bloodletter can be safely enchanted to +10 and is also an insight weapon, gaining extra bonus damage when used by Madpeople.
Invoking Bloodletter "activates" the artifact, dealing damage to the character equal to 1⁄5 of their maximum health and coating it in blood for 20 + 2d10 turns: while coated in blood, Bloodletter grants a flat damage bonus equal to the monster level of a target that it hits; hitting a monster with blood reduces the timer from anywhere between ML⁄10 to (ML⁄10) - 4 turns, and time cannot be added. Invoking or applying a wielded, blood-coated Bloodletter will slam it down, ending the effect and causing a 3x3 explosion of rotten blood centered on the character: the explosion deals 6d6 damage to monsters caught in it, including the character; though there is no full immunity to this attack, monsters without blood are not subject to the level-based bonus damage.
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