Difference between revisions of "Bot"
(Several bots now exist.) |
m (capitalization; linkify devnull) |
||
Line 3: | Line 3: | ||
The concept of a bot is often brought up in [[RGRN]]. Most conversations conclude that a bot is in theory possible, but tremendously difficult. | The concept of a bot is often brought up in [[RGRN]]. Most conversations conclude that a bot is in theory possible, but tremendously difficult. | ||
− | There exists a simple | + | There exists a simple Perl script which is used by [[Pudding farming|pudding farmers]] to automate the process of offering, praying, and clearing messages. |
− | It is also possible to copy and [[paste]] a list of commands into a NetHack window which will repeat the same process over and over again. This was first used by [[eit_brad]] to achieve a high score which overflowed NetHack's signed 32-bit score variable in the 2003 /dev/null | + | It is also possible to copy and [[paste]] a list of commands into a NetHack window which will repeat the same process over and over again. This was first used by [[eit_brad]] to achieve a high score which overflowed NetHack's signed 32-bit score variable in the 2003 [[:/dev/null/nethack tournament]]. |
==Bots== | ==Bots== |
Revision as of 13:33, 9 April 2013
A bot is a computer program which plays NetHack without human intervention. Several bots now exist, and some of these can survive for a significant amount of time. A true bot with an internal model of the game, capable of making reasoned decisions about game events, and ultimately capable of ascending, remains elusive.
The concept of a bot is often brought up in RGRN. Most conversations conclude that a bot is in theory possible, but tremendously difficult.
There exists a simple Perl script which is used by pudding farmers to automate the process of offering, praying, and clearing messages.
It is also possible to copy and paste a list of commands into a NetHack window which will repeat the same process over and over again. This was first used by eit_brad to achieve a high score which overflowed NetHack's signed 32-bit score variable in the 2003 /dev/null/nethack tournament.