Difference between revisions of "Ceiling"

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(Minor edit linking to bug#C342-51.)
(Added info on other variants of NetHack.)
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{{nethack-360}}
 
{{nethack-360}}
While not explicitly a dungeon feature, the '''ceiling''' is a part of the game where certain monsters or traps can be located. The player rarely interacts with the ceiling, and some special levels (such as some Quest home levels or the Plane of Air) do not have one since they are considered outside.
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While not explicitly a dungeon feature, the '''ceiling''' is a part of the game where certain monsters or traps can be located. Most instances mentioning the ceiling are flavor text; the player rarely interacts with the ceiling. Some special levels (such as some Quest home levels or the Plane of Air) do not have one since they are considered outside.  
  
 
==Monsters==
 
==Monsters==
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==SLASH'EM==
 
==SLASH'EM==
{{stub}}
 
  
==SLASH'EM Extended==
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No new traps are present, but rust traps will become fountains when untrapped It is not clear if they are still considered ceiling traps.
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==Other Variants==
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===Sporkhack===
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The ceiling collapse trap is a new, which drops several boulders onto the player. This trap is also in SLASH'EM Extended.
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===SLASH'EM Extended===
  
 
There is a [[monster spell]] called [[Piercing ceiling]] which summons piercers around the player.
 
There is a [[monster spell]] called [[Piercing ceiling]] which summons piercers around the player.
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The ceiling collapse trap from Sporkhack is present with the same effect.
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===XNetHack===
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Most quest levels, along with a few others, have been flagged as 'outdoors' which brings game play changes. In particular, scrolls of earth no longer function, and ceiling traps such as rust and falling rock traps won't generate. Throwing an object upwards will also not be shown as hitting a ceiling.

Revision as of 09:56, 22 March 2019

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.

While not explicitly a dungeon feature, the ceiling is a part of the game where certain monsters or traps can be located. Most instances mentioning the ceiling are flavor text; the player rarely interacts with the ceiling. Some special levels (such as some Quest home levels or the Plane of Air) do not have one since they are considered outside.

Monsters

Currently, there are only five monsters that use the ceiling.

Piercers and the lurker above hide on the ceiling until something stumbles onto their square. A hard helm will protect the player from a piercer's damage, but beware that pets will be instakilled by lurkers. When trying to move onto a pet wumpus, it will not be displaced into water and drown because their feet will stick to the ceiling.

Prior to 3.6.0, the game considered trappers t to hide on the ceiling. This was bug C342-51 in NetHack 3.4.3.

Traps

When stepping on a falling rock trap, the game states that a rock falls from a trapdoor on the ceiling (even if the ceiling is air.)

Items

A drum of earthquake, when improvised, will unhide any monsters hidden on the ceiling.

Applying a mirror up will produce the message You reflect the ceiling.

Quaffing a cursed potion of gain level causes you to "rise through the ceiling" unless you are on dungeon level 1 without the amulet, the endgame levels, Sokoban, the top floors of the Wizard's and Vlad's tower, the top floor of the Quest, and Fort Ludios.

Reading a scroll of earth produces the message The ceiling rumbles around you! and creates several boulders.

Zapping a wand of digging or applying a pickaxe upwards will cause a rock to fall on your head, but attempting to dig by any other means has no effect since you are unable to reach the ceiling.

Other

There is a 1/4 chance that you may trigger a special type of trap door when kicking a throne. The message when this happens is, "The floor opens up under you!" followed by "The hole in the ceiling above you closes up." This is the only method of triggering this trap.

SLASH'EM

No new traps are present, but rust traps will become fountains when untrapped It is not clear if they are still considered ceiling traps.

Other Variants

Sporkhack

The ceiling collapse trap is a new, which drops several boulders onto the player. This trap is also in SLASH'EM Extended.

SLASH'EM Extended

There is a monster spell called Piercing ceiling which summons piercers around the player.

The ceiling collapse trap from Sporkhack is present with the same effect.

XNetHack

Most quest levels, along with a few others, have been flagged as 'outdoors' which brings game play changes. In particular, scrolls of earth no longer function, and ceiling traps such as rust and falling rock traps won't generate. Throwing an object upwards will also not be shown as hitting a ceiling.