Crysknife

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) Crysknife.png
Name crysknife
Appearance crysknife
Damage vs. small 1d10
Damage vs. large 1d10
To-hit bonus +3
Weapon skill knife
Size one-handed
Base price 100 zm
(+10/positive
enchant)
Weight 20
Material mineral

A crysknife is a weapon that can only be produced by enchanting a worm tooth. It has a +3 to-hit bonus and does d10 damage against both small and large monsters, making it a nice choice for #twoweaponing. However, if it leaves your possession, it reverts back into a worm tooth (when fixed, this only happens 10% of the time). It can safely be put in a container without reverting, as long as that container remains in your possession.

Crysknives count as throwing weapons, so they get a to-hit bonus when thrown. Because of their reversion property, throwing them is typically not a good idea.

Slash'EM

Slash'EM changes the damage for crysknives to 1d20 against small and 1d30 against large. The Ice Mage, Flame Mage and Necromancer roles can gain Skilled in knife, Healer can gain Expert, and Yeomen can gain Basic. A healer can benifit seriously from the Crysknife, since they have little weapon choice other than darts, but still can achieve expert in knives, this can be the most lethal weapon for a healer in Slash'EM.

Mythology

The crysknife and the concept of worm teeth are from Frank Herbert's science fiction novel Dune.

Encyclopedia entry

[The crysknife] is manufactured in two forms from teeth taken
from dead sandworms. The two forms are "fixed" and "unfixed".
An unfixed knife requires proximity to a human body's
electrical field to prevent disintegration. Fixed knives
are treated for storage. All are about 20 centimeters long.

[ Dune, by Frank Herbert ]


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