Difference between revisions of "Curse items"

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(1) 1d6, not six items. 2) refactor a bit. The article is way too long.)
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[[Magicbane]] will absorb the curse harmlessly 95% of the time if wielded, protecting all of your items. [[Intelligent artifact]]s will individually resist the curse 80% of the time.
 
[[Magicbane]] will absorb the curse harmlessly 95% of the time if wielded, protecting all of your items. [[Intelligent artifact]]s will individually resist the curse 80% of the time.
  
While [[container]]s can themselves be cursed by this spell, their contents can not. But a [[bag of holding]] becomes much heavier if cursed, and using a cursed bag of holding risks destroying some objects inside. Most players will learn the [[spellbook of remove curse|spell of "remove curse"]] or carry a blessed [[scroll of remove curse]], potion of [[holy water]], or a [[wand of cancellation]] in an [[oilskin sack]] or a ([[greased]]) plain [[sack]]. An less preferrable alternative is to temporarily stow the bag of holding in a non-magical bag while fighting liches - even if the "outer" bag gets cursed, the Bag of Holding will be safe.
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While [[container]]s can themselves be cursed by this spell, their contents can not. But a [[bag of holding]] becomes much heavier if cursed, and using a cursed bag of holding risks destroying some objects inside. Most players using one will learn the [[spellbook of remove curse|spell of "remove curse"]] or carry a blessed [[scroll of remove curse]], potion of [[holy water]], or a [[wand of cancellation]] in an [[oilskin sack]] or a ([[greased]]) plain [[sack]]. An less preferrable alternative is to temporarily stow the bag of holding in a non-magical bag while fighting liches - even if the "outer" bag gets cursed, the Bag of Holding will be safe.
  
To minimize the negative effects of this spell, you can bless even those items in main inventory that are not intrinsically improved by being blessed (such as armor).  Another tactic involves filling up inventory slots with individual [[arrow]]s, [[dart]]s, [[gem]]s, each given a different name so that they will not stack together.  Since the cursing effect randomly chooses items from inventory, this reduces the chance that a valuable item will be hit.
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To minimize the negative effects of this spell, you can bless even those items in main inventory that are not intrinsically improved by being blessed (such as armor).  Another tactic involves filling up inventory slots with individual items that are light and easily obtainanle in large numbers (such as [[arrow]]s, [[dart]]s, and [[gem]]s), each given a different name so that they will not stack together.  Since the cursing effect randomly chooses items from inventory, this reduces the chance that a valuable item will be hit.
  
 
If you wield a [[two-handed]] [[weapon]], you should plan ahead in case monsters curse your weapon, e.g. deposit some [[holy water]] in the floor in strategic places.
 
If you wield a [[two-handed]] [[weapon]], you should plan ahead in case monsters curse your weapon, e.g. deposit some [[holy water]] in the floor in strategic places.
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==Non-spell sources==
 
==Non-spell sources==
 
* [[Pray]]ing: one possible bad effect is a malignant aura.
 
* [[Pray]]ing: one possible bad effect is a malignant aura.
* The [[Wizard of Yendor]]: Once he is dead or the [[Invocation Ritual]] has been performed, various effects will occur at random intervals. One of these effects will curse your items.
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* The [[Wizard of Yendor]]: Once he is dead or the [[Invocation ritual]] has been performed, various effects will occur at random intervals. One of these effects will curse your items.
 
* [[Sit]]ting on a [[throne]] with zero or negative [[Luck]] can produce a curse effect.
 
* [[Sit]]ting on a [[throne]] with zero or negative [[Luck]] can produce a curse effect.
 
<!--* Failing to read a [[spellbook]] can theoretically result in a malignant aura, but this cannot actually happen in vanilla 3.4.3 because [[Cursed spellbook|no spellbooks are difficult enough]].-->
 
<!--* Failing to read a [[spellbook]] can theoretically result in a malignant aura, but this cannot actually happen in vanilla 3.4.3 because [[Cursed spellbook|no spellbooks are difficult enough]].-->

Revision as of 16:06, 28 February 2012

Curse items is one of the most despicable monster spells in NetHack. It can be cast in melee range by monsters such as liches, or encountered in other ways. It will unbless or curse a number of your inventory items, which can reduce their effects or make them dangerous and difficult to remove.

The spell will normally affect 1d6 random items in your inventory if it succeeds; blessed items will become uncursed and uncursed items will become cursed. If you have half spell damage or magic resistance, only 1d3 items will be affected; if you have both, only 1d2 will be affected.[1]

Magicbane will absorb the curse harmlessly 95% of the time if wielded, protecting all of your items. Intelligent artifacts will individually resist the curse 80% of the time.

While containers can themselves be cursed by this spell, their contents can not. But a bag of holding becomes much heavier if cursed, and using a cursed bag of holding risks destroying some objects inside. Most players using one will learn the spell of "remove curse" or carry a blessed scroll of remove curse, potion of holy water, or a wand of cancellation in an oilskin sack or a (greased) plain sack. An less preferrable alternative is to temporarily stow the bag of holding in a non-magical bag while fighting liches - even if the "outer" bag gets cursed, the Bag of Holding will be safe.

To minimize the negative effects of this spell, you can bless even those items in main inventory that are not intrinsically improved by being blessed (such as armor). Another tactic involves filling up inventory slots with individual items that are light and easily obtainanle in large numbers (such as arrows, darts, and gems), each given a different name so that they will not stack together. Since the cursing effect randomly chooses items from inventory, this reduces the chance that a valuable item will be hit.

If you wield a two-handed weapon, you should plan ahead in case monsters curse your weapon, e.g. deposit some holy water in the floor in strategic places.

Some items are better cursed, and a monster might do you the favor.

  • You can deliberately get affected by this in a controlled manner.
    • Drop, bag, or stash everything you wouldn't want cursed.
    • Use one of the weaker monsters that can cast this, and confine it into a small space with Elbereth or boulders.
    • Set this up on a low dungeon level, where other generated monsters are less dangerous.
  • You could leave such items in your inventory during normal play, but they might get destroyed by fire/cold/shock etc.

Non-spell sources

  • Praying: one possible bad effect is a malignant aura.
  • The Wizard of Yendor: Once he is dead or the Invocation ritual has been performed, various effects will occur at random intervals. One of these effects will curse your items.
  • Sitting on a throne with zero or negative Luck can produce a curse effect.

Messages

"You feel as if you need some help."
The spell was cast by an adjacent monster

or:

"You notice a black glow surround you."
The spell was cast remotely by the Wizard of Yendor.

or:

"A black glow surrounds you."
The spell is punishment from a god.

If blind, none of the above messages will be displayed. If hallucinating, the color black will be replaced.

Then:

"You feel a malignant aura surround you."
Some random inventory items were cursed.

or:

"You feel a malignant aura surround the magic-absorbing blade."
The curse was absorbed by Magicbane.

Then, possibly:

"<artifact> resists!"
An intelligent artifact resisted being cursed. Will be displayed for each resisting artifact.

References