Difference between revisions of "Dark One"
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The {{questmon|Dark One|Wizard|nemesis}} He is widely considered to be one of the easiest nemeses to defeat. | The {{questmon|Dark One|Wizard|nemesis}} He is widely considered to be one of the easiest nemeses to defeat. | ||
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==Strategy== | ==Strategy== | ||
− | + | Many of his spells will be ineffective against a wizard with [[magic resistance]]. Although the [[Eye of the Aethiopica]] confers magic resistance when worn, monsters will not wear amulets of ESP, so you are free to use [[wands of death]] or the [[finger of death]] spell on him. However, his high monster MR makes him likely to resist other effects such as [[sleep]] rays or [[polymorph]] beams. | |
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− | The Dark One | + | Like most [[covetous]] monsters, The Dark One should be fought from the [[upstair]]s, so that he cannot escape from you when he gets hurt. Preventing him from doing so could be a bit difficult without [[teleport control]] and a means of [[teleport]]ation. A [[scroll of earth]] can be very useful in that case. Read it after you get to this level and move one boulder onto the stairs. Another possibility is to use a [[wand of teleportation]] on him and take his place on the upstairs. |
− | While he is not guaranteed to be able to [[summon nasties]], if he is generated at level 16 or higher he will be able to do so. Be prepared to escape or strong enough to fight back in such a case | + | While he is not guaranteed to be able to [[summon nasties]], if he is generated at level 16 or higher he will be able to do so. Be prepared to escape or strong enough to fight back in such a case. |
==Variants== | ==Variants== |
Revision as of 06:55, 31 December 2020
@ Dark One | |
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Difficulty | 20 |
Attacks |
Weapon 1d6, Weapon 1d6, claw 1d4 quest-artifact-stealing, spell-casting |
Base level | 15 |
Base experience | 498 |
Speed | 12 |
Base AC | 0 |
Base MR | 80 |
Alignment | -10 (chaotic) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | Stoning |
Resistances conveyed |
None |
The Dark One:
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Reference | monst.c#line3321 |
The Dark One, @, is the Wizard quest nemesis. He is widely considered to be one of the easiest nemeses to defeat.
Strategy
Many of his spells will be ineffective against a wizard with magic resistance. Although the Eye of the Aethiopica confers magic resistance when worn, monsters will not wear amulets of ESP, so you are free to use wands of death or the finger of death spell on him. However, his high monster MR makes him likely to resist other effects such as sleep rays or polymorph beams.
Like most covetous monsters, The Dark One should be fought from the upstairs, so that he cannot escape from you when he gets hurt. Preventing him from doing so could be a bit difficult without teleport control and a means of teleportation. A scroll of earth can be very useful in that case. Read it after you get to this level and move one boulder onto the stairs. Another possibility is to use a wand of teleportation on him and take his place on the upstairs.
While he is not guaranteed to be able to summon nasties, if he is generated at level 16 or higher he will be able to do so. Be prepared to escape or strong enough to fight back in such a case.
Variants
XNetHack
XNetHack changes the name of the Dark One to Anaraxis the Black and gives him his own cloak of magic resistance.
Origin
The encyclopedia entry seems to imply that the Dark One is in fact Sauron, the chief antagonist of Lord of the Rings.
Encyclopedia entry
... But he ruled rather by force and fear, if they might
avail; and those who perceived his shadow spreading over the
world called him the Dark Lord and named him the Enemy; and
he gathered again under his government all the evil things of
the days of Morgoth that remained on earth or beneath it,
and the Orcs were at his command and multiplied like flies.
Thus the Black Years began ...
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