Difference between revisions of "Deafness"

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(Someone conflated the deafness from hunger with the other independently occurring status effect - nothing else on the wiki seems to confirm any of this, so rewriting accordingly)
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'''Deafness''' is a status effect implemented in NetHack 3.6.0. Being deaf will prevent you from hearing things, although some sources may give alternate messages instead. It is indicated by the word ''Deaf'' on the status line.
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'''Deafness''' is a status effect implemented in [[NetHack 3.6.0]].  
  
Stethoscopes will not function while deaf.
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The most common source of deafness is the monster-summoning effect of a [[magic trap]]; you may also end up deafened once you begin fainting from hunger. [[Apply]]ing a [[leather drum]] or an uncharged [[drum of earthquake]] will deafen you as well.
  
==Causes==
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In the [[Plane of Air]], being caught inside a cloud during a storm will deafen you, among other undesired effects.
* Apply a cursed [[unicorn horn]]
 
* Step onto a [[magic trap]].
 
* Being inside a cloud during a thunderstorm on the [[plane of air]].
 
* Beating a [[leather drum]] or uncharged [[drum of earthquake]].
 
* Falling unconscious from eating rotten food.
 
* Falling asleep, e.g. from a trap or wand.
 
  
==Cures==
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==Effects==
* Apply a non-cursed [[unicorn horn]]
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Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message. It is indicated by the word ''Deaf'' on the status line.
* Being given a guardian angel when entering the [[astral plane]] (50% chance)
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* Waking up from fainting (50% chance).
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==Strategy==
* Waking up from sleep (50% chance).
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While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.
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In addition to simply going away over time, deafness is trivial enough to cure with a [[unicorn horn]]. Despite posing little threat on its own, it should be cured as soon as possible in order to avoid being surprised by monsters that they would otherwise have heard coming, e.g. a [[gelatinous cube]] eating and engulfing items.
  
 
{{nethack-360}}
 
{{nethack-360}}

Revision as of 02:39, 17 January 2020

Deafness is a status effect implemented in NetHack 3.6.0.

The most common source of deafness is the monster-summoning effect of a magic trap; you may also end up deafened once you begin fainting from hunger. Applying a leather drum or an uncharged drum of earthquake will deafen you as well.

In the Plane of Air, being caught inside a cloud during a storm will deafen you, among other undesired effects.

Effects

Being deaf will prevent you from hearing things, with several sound-related messages no longer printing and others using an alternate message. It is indicated by the word Deaf on the status line.

Strategy

While deafness does not factor directly into any monster's attacks, most contextual messages hinting what is on your current floor will not appear, which may hinder you slightly. In addition, you will not hear any combat sounds either, which includes your pets fighting monsters or other monsters zapping wands.

In addition to simply going away over time, deafness is trivial enough to cure with a unicorn horn. Despite posing little threat on its own, it should be cured as soon as possible in order to avoid being surprised by monsters that they would otherwise have heard coming, e.g. a gelatinous cube eating and engulfing items.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.