Difference between revisions of "Death drop"

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When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three, [[Comestible|food rations]], [[leash]]es, and [[figurine]]s.
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When a [[monster]] dies, sometimes it may leave unique items with its [[corpse]]; these items are known as '''death drops'''. If a monster leaves a corpse and is not a [[Kop]], it has a 17% chance of leaving a random item on it<ref>[[mon.c#line1833]]</ref>. The type of item is dependent on what portion of the dungeon you are in<ref>[[mkobj.c#line30]]</ref>. There is also a penalty against small monsters, who can only leave items that [[weight | weigh]] less than three, [[Food ration|food rations]], [[leash]]es, and [[figurine]]s.
  
 
== Normal dungeon ==  
 
== Normal dungeon ==  

Revision as of 17:22, 27 August 2008

When a monster dies, sometimes it may leave unique items with its corpse; these items are known as death drops. If a monster leaves a corpse and is not a Kop, it has a 17% chance of leaving a random item on it[1]. The type of item is dependent on what portion of the dungeon you are in[2]. There is also a penalty against small monsters, who can only leave items that weigh less than three, food rations, leashes, and figurines.

Normal dungeon

Item class Probability
Weapons 10%
Armor 10%
Food 20%
Tools 8%
Gems 8%
Potions 16%
Scrolls 4%
Spellbooks 4%
Wands 4%
Rings 3%
Amulets 1%

Rogue Level

Item class Probability
Weapons 12%
Armor 12%
Food 22%
Potions 22%
Scrolls 22%
Wands 5%
Rings 5%

Gehennom

Item class Probability
Weapons 20%
Armor 20%
Food 16%
Tools 12%
Potions 1%
Scrolls 1%
Wands 8%
Rings 8%
Amulets 4%

References

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