Difference between revisions of "Delayed instadeath"

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(Added Pestilence and cursed unihorn as possible source of sickness)
(Examples: drowning)
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* Sinking in [[lava]]. Fix this by [[pray]]ing, zapping a [[wand of cold]] downwards or [[teleportation|teleporting]].
 
* Sinking in [[lava]]. Fix this by [[pray]]ing, zapping a [[wand of cold]] downwards or [[teleportation|teleporting]].
 
* Strangulation, from wearing an [[amulet of strangulation]].  Instantly curable by removing the amulet, but amulets of strangulation are normally generated cursed.
 
* Strangulation, from wearing an [[amulet of strangulation]].  Instantly curable by removing the amulet, but amulets of strangulation are normally generated cursed.
 +
* [[Eel]]s, [[kraken]]s, and [[couatl]]s can cause delayed [[drowning]].
  
 
[[Category: Instadeath]]
 
[[Category: Instadeath]]

Revision as of 07:55, 24 March 2008

A delayed instadeath is an effect that is not immediately fatal, but will cause you to die instantly after some delay period, regardless of how many hitpoints you have at the time. These effects are generally treatable, so long as you are prepared, and act quickly.

Common examples are the delayed stoning from a cockatrice's hiss, or the disease attack that some unique monsters have.

Etymology

Although the term delayed instadeath sounds self-contradictory, it is the accepted term in the roguelike community. Insta[nt] can be understood as referring only to the final reduction of hitpoints, which occurs in one fell swoop once the delay period is over.

Therapy

Delayed instadeaths are regarded as major problems by your god, so prayer will normally save you, as long as it is otherwise safe to pray.

Examples

The following delayed instadeaths exist in NetHack: