Delayed instadeath

From NetHackWiki
Revision as of 07:45, 20 September 2008 by 60.50.15.87 (talk) (Grammar: for -> from)
Jump to navigation Jump to search

A delayed instadeath is an effect that is not immediately fatal, but will cause you to die instantly after some delay period, regardless of how many hitpoints you have at the time. These effects are generally treatable, so long as you are prepared, and act quickly.

Common examples are the delayed stoning from a cockatrice's hiss, or the disease attack that some unique monsters have.

Etymology

Although the term delayed instadeath sounds self-contradictory, it is the accepted term in the roguelike community. Insta[nt] can be understood as referring only to the final reduction of hitpoints, which occurs in one fell swoop once the delay period is over.

Therapy

Delayed instadeaths are regarded as major problems by your god, so prayer will normally save you, as long as it is otherwise safe to pray.

Examples

The following delayed instadeaths exist in NetHack:

Prayer will not save you from the last two delayed instadeaths.