Difference between revisions of "Dispater's lair (SLASH'EM)"

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In [[SLASH'EM]], [[Dispater]]'s lair is located between levels 10 and 15 of [[Gehennom]]. It is surrounded by a standard Gehennom maze level.
 
In [[SLASH'EM]], [[Dispater]]'s lair is located between levels 10 and 15 of [[Gehennom]]. It is surrounded by a standard Gehennom maze level.
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<div class="ttymap"><replacecharsblock rules="ttymap">
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&={{msl|Dispater}}
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[[Dispater]]'s position is marked. The level also contains 24 [[lemure]]s, fifteen [[imp]]s, fifteen [[nupperibo]], four [[horned devil]]s, six [[barbed devil]]s, nine [[bone devil]]s, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and twelve [[fire trap]]s.
  
[[Dispater]]'s position is marked. The level also contains 24 [[lemure]]s, fifteen [[imp]]s, fifteen [[nupperibo]], four [[horned devil]]s, six [[barbed devil]]s, nine [[bone devil]]s, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and twelve [[fire trap]]s.
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==Strategy==
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For [[lawful]] and [[neutral]] players, Dispater's level is a bit tedious but not a significant challenge. Make sure to bag potions, spellbooks, and scrolls because of the unavoidable fire traps. For a [[chaotic]] player, this level is frustrating because it is nearly impossible to get through the long winding corridors without killing many of the minor demons, which will be generated peaceful, thus causing a significant alignment penalty. Conflict will not work as these monsters are generally too weak to kill each other quickly. A strong pet such as a [[Solar]] will work, as will using a [[wand of teleportation]], however the latter strategy will use a lot of charges, so be sure to save enough for the [[Astral Plane]].
  
 
==See also==
 
==See also==
 
*[[Dispater%27s_lair_%28Lethe_patch%29#Dispater.27s_lair|Dispater's lair]] in the [[Lethe patch]]
 
*[[Dispater%27s_lair_%28Lethe_patch%29#Dispater.27s_lair|Dispater's lair]] in the [[Lethe patch]]

Revision as of 22:34, 2 May 2013

In SLASH'EM, Dispater's lair is located between levels 10 and 15 of Gehennom. It is surrounded by a standard Gehennom maze level.

 -------------------------------------------------
 | ----------------------------------------|--    
 | |.....|.....................|...|...|...S.|    
 | |.--|.|.-------------------.|.|.|.|.|.|.|.|    
 | |...|.|...................|.|.|.|.|.|.|.|.|    
 ----|.|.|-----------------|.|.|.|.|.|.|.|.|S---  
 ....|.|.|.........&.......|.|.|.|.|.|.|.|.|.>.|  
 ---.|.|.|.|--------------.|.|.|.|.|.|.|.|.|----  
 | |.|.|.|.|...............|.|.|.|.|.|.|.|.| |    
 | |.|.|.|.|.--------------|.|.|.|.|.|.|.|.| |    
 | |...|...|.................|...|...|...|.| |    
 | -------------------------------------------    
 -------------------------------------------------

Dispater's position is marked. The level also contains 24 lemures, fifteen imps, fifteen nupperibo, four horned devils, six barbed devils, nine bone devils, two random pieces of armor, two random weapons, a random gem, two random potions, three random scrolls, and twelve fire traps.

Strategy

For lawful and neutral players, Dispater's level is a bit tedious but not a significant challenge. Make sure to bag potions, spellbooks, and scrolls because of the unavoidable fire traps. For a chaotic player, this level is frustrating because it is nearly impossible to get through the long winding corridors without killing many of the minor demons, which will be generated peaceful, thus causing a significant alignment penalty. Conflict will not work as these monsters are generally too weak to kill each other quickly. A strong pet such as a Solar will work, as will using a wand of teleportation, however the latter strategy will use a lot of charges, so be sure to save enough for the Astral Plane.

See also