Difference between revisions of "Divination spells"

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Divination spells reveal the nature of items, the dungeon around you and the unknown.
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Divination spells reveal the nature of items, the dungeon around you, and the unknown.
  
The following [[role]]s can gain [[skill]]s in the Divination school:
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The following [[role]]s can gain [[skill]]s in the divination school:
 
{{divination spells skill table}}
 
{{divination spells skill table}}
  
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|[[Ranger]]||Expert
 
|[[Ranger]]||Expert
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|[[Samurai]]||Basic
 
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|[[Tourist]]||Basic
 
|[[Tourist]]||Basic
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The following [[spellbook]]s teach you Divination spells:
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The following [[spellbook]]s teach you divination spells:
  
 
{{Divination spells}}
 
{{Divination spells}}
  
 
==Strategy==
 
==Strategy==
There is no benefit to the effect of any of the divination spells for being expert, so good spell casters like priests and wizards should save their skill slots for other things. Rangers and Archeologists may want to become expert if they need it to reduce casting failure while casting magic mapping, but as casting divination spells is rarely critical, even they are probably better off just sticking to skilled.
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Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination.
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[[Detect monsters]], [[detect treasure]], [[identify]], and to a lesser degree [[detect food]], become much more useful at [[skilled]] level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually no benefit to becoming expert.
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If you have these spells, you will likely be casting them a lot. Therefore, [[basic]] skill is definitely worthwhile for the spell failure rates. Lesser spellcasters such as [[ranger]]s and [[archeologist]]s may sometimes want to become expert (or get a [[robe]]) to cast [[magic mapping]], but as divination spells are rarely critical, even they are probably better off just sticking to skilled.
  
Skilled offers nice a very benefit to casting detect monsters, and minor benefits to detect food and detect treasure. But even those could be sacrificed if skill slots is a problem.
 
  
Basic for divination spells is definatly worthwile to reduce spell failure, as if you have these spells, you will likely be casting them a lot.
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===Slash'EM:===
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In SLASH'EM, the infinitely useful identify spell is increased in difficulty from level 3 to level 5. That makes it more compelling to advancing this skill to expert. [[Flame mage]]s can gain expert, [[ice mage]]s can gain basic.
 
[[Category:Spell schools]]
 
[[Category:Spell schools]]
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{{nethack-343}}

Latest revision as of 14:18, 12 August 2019

Divination spells reveal the nature of items, the dungeon around you, and the unknown.

The following roles can gain skills in the divination school:

Divination spells
Max Role
Basic
Skilled
Expert
Role Skill
Archeologist Expert
Monk Basic
Priest Expert
Rogue Skilled
Ranger Expert
Samurai Basic
Tourist Basic
Wizard Expert

The following spellbooks teach you divination spells:

Spellbook Spell level Direction Relative probability Probability conditional on price Actions to read Skill changes
Spellbook of detect monsters 1 non-directional 4.37% 15.0% 3 S
Spellbook of light 1 non-directional 4.58% 15.7% 3
Spellbook of detect food 2 non-directional 3.05% 12.8% 5 S
Spellbook of clairvoyance 3 non-directional 1.52% 16.5% 8 S
Spellbook of detect unseen 3 non-directional 2.03% 8.6% 10
Spellbook of identify 3 non-directional 2.03% 8.6% 14 S
Spellbook of detect treasure 4 non-directional 2.03% 16.7% 17 S
Spellbook of magic mapping 5 non-directional 1.83% 47.4% 37

Strategy

Spell failure rate and more powerful effects are the two main reasons to spend skill slots on divination.

Detect monsters, detect treasure, identify, and to a lesser degree detect food, become much more useful at skilled level. Good spellcasting classes will want to advance to skilled unless skill slots are at a premium. Expert and skilled levels have the same effects for all spells in this school, so there is usually no benefit to becoming expert.

If you have these spells, you will likely be casting them a lot. Therefore, basic skill is definitely worthwhile for the spell failure rates. Lesser spellcasters such as rangers and archeologists may sometimes want to become expert (or get a robe) to cast magic mapping, but as divination spells are rarely critical, even they are probably better off just sticking to skilled.


Slash'EM:

In SLASH'EM, the infinitely useful identify spell is increased in difficulty from level 3 to level 5. That makes it more compelling to advancing this skill to expert. Flame mages can gain expert, ice mages can gain basic.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.