Difference between revisions of "Dread seraph"
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m (Dread seraphs got a damage nerf and can't be genocided) |
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+ | '''Dread Seraphs''' are found sealed in walled-off, undigable sepulchers in the [[dNethack]] [[Dungeons of Doom]]. Approximately 1/8th of dungeon levels bellow level 13 will contain a sepulcher. | ||
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+ | For most of the game, Dread Seraphs will lie dormant in their sepulchers, though there presence on a level causes corpses to rise from the dead as zombies or skeletons. Once the character kills the [[Wizard of Yendor]] or picks up the Amulet for the first time, the Dread Seraphs will wake up. When the character next visits a level containing a Dread Seraph in a sepulcher, and earthquake will occur and a chasm will open, freeing the Seraph. | ||
+ | [[File:Dread_Seraph_Chasm.png|upright]] | ||
[[Category:dNethack monsters]] | [[Category:dNethack monsters]] |
Revision as of 06:20, 4 December 2016
Z dread seraph File:Dread seraph.png | |
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Difficulty | 27 |
Attacks |
Reach 8d8 physical, Reach 8d8 physical |
Base level | 54 |
Base experience | 3820 |
Speed | 16 |
Base AC | -10 |
Base MR | 125 |
Alignment | 20 (lawful) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 2300 |
Nutritional value | 900 |
Size | huge |
Resistances | cold, sleep, disintegration, poison, petrification, level drain |
Resistances conveyed | |
A dread seraph:
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Dread Seraphs are found sealed in walled-off, undigable sepulchers in the dNethack Dungeons of Doom. Approximately 1/8th of dungeon levels bellow level 13 will contain a sepulcher.
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For most of the game, Dread Seraphs will lie dormant in their sepulchers, though there presence on a level causes corpses to rise from the dead as zombies or skeletons. Once the character kills the Wizard of Yendor or picks up the Amulet for the first time, the Dread Seraphs will wake up. When the character next visits a level containing a Dread Seraph in a sepulcher, and earthquake will occur and a chasm will open, freeing the Seraph.