Difference between revisions of "Drowning"

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Common forms of drowning are:
 
Common forms of drowning are:
 
* Stepping or falling into water when you have too much [[encumbrance]] to escape.
 
* Stepping or falling into water when you have too much [[encumbrance]] to escape.
* Falling into water with no adjacent, non-occupied land tile to escape to.  This could be caused by a [[foocubus]] or [[nymph]] removing your [[boots of water walking]], [[levitation boots|levitation]], or [[Ring of levitation]].
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* Falling into water with no adjacent, non-occupied land tile to escape to.  This could be caused by a [[foocubus]] or [[nymph]] removing your [[boots of water walking]], [[levitation boots|levitation]], or [[ring of levitation]].
 
* Being pulled under water by a monster's [[drowning attack]].
 
* Being pulled under water by a monster's [[drowning attack]].
  
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As a side note, if you have [[teleportitis]], random teleports will only place you in water if you are [[breathless]] or [[amphibious]].
 
As a side note, if you have [[teleportitis]], random teleports will only place you in water if you are [[breathless]] or [[amphibious]].
  
{{nethack-343}}
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{{nethack-361}}
 
[[Category:Instadeath]]
 
[[Category:Instadeath]]

Revision as of 15:51, 14 October 2018

Drowning is a means of instantaneous death caused by being submerged in water when you are neither breathless nor amphibious.

Common forms of drowning are:

Less common forms of drowning include displacing a flying pet away from water onto the only dry land available:

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If the dragon D is a pet flying over water, then displacing it will likely prove fatal for our hero, who has no place to step back onto dry land. The more pets there are, the more confusing the situation is, and the more dangerous. Do not try to navigate Juiblex's swamp with a swarm of pet bees.

This link describes the tale of a player who was blanking potions on the Castle level by repeatedly walking into the moat while holding junk potions, and who drowned because a giant threw a boulder at him. Since that resulted in the only dry land tile adjacent to the water to suddenly be occupied, YASD by drowning ensued.

If you can teleport, you will attempt to teleport away with a certain probability (before crawling out), provided you have sufficient energy. If you also have teleport control, you will always attempt to do so. However, it will not work on a no-teleport level.

As a side note, if you have teleportitis, random teleports will only place you in water if you are breathless or amphibious.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.