Difference between revisions of "Emergency spell"

From NetHackWiki
Jump to navigation Jump to search
Line 1: Line 1:
* ''See also: [[Emergency]]''
 
 
 
[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells:
 
[[Healer]]s, [[Knight]]s, [[Monk]]s, [[Priest]]s and [[Valkyrie]]s have a special +2 success bonus (+3 for [[Healer]]s) for six "emergency" spells:
 
* [[Spellbook of healing|healing]]
 
* [[Spellbook of healing|healing]]

Revision as of 05:03, 13 January 2008

Healers, Knights, Monks, Priests and Valkyries have a special +2 success bonus (+3 for Healers) for six "emergency" spells:

Rangers have a special -2 failure penalty, and Tourists -1, when casting these spells.

For Archeologists, Barbarians, Cavemans, Rogues, Samurais and Wizards these spells have no "emergency" bonus or penalty to casting.

See Spellcasting for details.