Difference between revisions of "Floor"

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'''Floor''', {{white|.}}, is the most common type of [[terrain]] in NetHack. It imposes no special restrictions on the [[player]], allowing him or her to move freely. Floor is generated in rooms, and makes up the meat of these areas, perhaps with the exception of [[swamp]]s, (where [[water]] covers half the room) and some [[special level]]s. [[Corridor]]s are similar to floors, but they are more often darkened, and never contain traps or [[dungeon feature]]s.
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{{features}}
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'''Floor''', {{white|.}}, is the most common type of [[Dungeon feature|terrain]] in ''NetHack''. It imposes no special restrictions on the [[player]], allowing you to move freely. Most [[room]]s generate with ordinary floor, with a few exceptions such as [[swamp]]s. Floor is also typically found throughout [[special level]]s.
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[[Corridor]]s are similar to floors, but they are typically dark and outside of rooms.
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You can turn on the [[Options#dark_room|dark_room option]] in order to make lit floor spaces render on the map even when they are out of your line of sight.
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[[Category:Dungeon features]]
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{{nethack-366}}

Latest revision as of 01:05, 27 July 2020

Floor, ., is the most common type of terrain in NetHack. It imposes no special restrictions on the player, allowing you to move freely. Most rooms generate with ordinary floor, with a few exceptions such as swamps. Floor is also typically found throughout special levels.

Corridors are similar to floors, but they are typically dark and outside of rooms.

You can turn on the dark_room option in order to make lit floor spaces render on the map even when they are out of your line of sight.