Difference between revisions of "Garo"
(rumors and consultations and masks) |
(and encyclopedia entries) |
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Regular garo [[Monster starting inventory|start with]] two [[stiletto]]s, and have a 25% chance of carrying [[shuriken]]s. When they die, they divulge a rumor and then explode for 4d4 damage. The rumor is more often (75%) true than false. Garo have a 1% chance of leaving a garo [[mask]] behind after death. | Regular garo [[Monster starting inventory|start with]] two [[stiletto]]s, and have a 25% chance of carrying [[shuriken]]s. When they die, they divulge a rumor and then explode for 4d4 damage. The rumor is more often (75%) true than false. Garo have a 1% chance of leaving a garo [[mask]] behind after death. | ||
+ | {{encyclopedia| "That is the ghost of a ninja. Its scientific name is Garo | ||
+ | Robe. They are merely shells that are empty on the inside. | ||
+ | They're the shells of spies from an enemy nation sent to | ||
+ | investigate Ikana. They have been unable to forget their | ||
+ | living days. Even now their spirits--emptiness cloaked in | ||
+ | darkness--continue to spy." | ||
+ | |[ Pamela's Father, Majora's Mask ]}} | ||
{{clear}} | {{clear}} | ||
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Only one '''garo master''' will be generated. It carries [[shuriken]]s and two [[curse]]d [[stiletto]]s. When it dies it divulges a single [[major consultation]], then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the [[Oracle]]. It is guaranteed to leave behind a garo master mask after death. | Only one '''garo master''' will be generated. It carries [[shuriken]]s and two [[curse]]d [[stiletto]]s. When it dies it divulges a single [[major consultation]], then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the [[Oracle]]. It is guaranteed to leave behind a garo master mask after death. | ||
+ | {{encyclopedia| Leader of the ninja that came from points unknown to spy on | ||
+ | the Kingdom of Ikana. This master spy has uncovered secrets | ||
+ | greater and more dangerous than those found by lesser garo. | ||
+ | }} | ||
{{clear}} | {{clear}} |
Revision as of 02:53, 1 September 2015
Garo are a new member of the ghost monster class, added in dNetHack, as well as Slash'EM Extended and SLASHTHEM. To differentiate between different members of this class, the ASCII tile for the class has been changed to . (a period).
Contents
Garo
. garo | |
---|---|
Difficulty | 6 |
Attacks |
Weapon 1d1 physical, Weapon 1d1 physical, Explode on death 4d4 garo report |
Base level | 4 |
Base experience | 54 |
Speed | 10 |
Base AC | 5 |
Base MR | 4 |
Alignment | 4 (lawful) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 0 |
Size | medium |
Resistances | cold, sleep, disintegration, poison, level drain, disease |
Resistances conveyed | |
A garo:
|
Regular garo start with two stilettos, and have a 25% chance of carrying shurikens. When they die, they divulge a rumor and then explode for 4d4 damage. The rumor is more often (75%) true than false. Garo have a 1% chance of leaving a garo mask behind after death.
"That is the ghost of a ninja. Its scientific name is Garo
Robe. They are merely shells that are empty on the inside.
They're the shells of spies from an enemy nation sent to
investigate Ikana. They have been unable to forget their
living days. Even now their spirits--emptiness cloaked in
darkness--continue to spy."
Garo master
. garo master | |
---|---|
Difficulty | 22 |
Attacks |
Weapon 1d8 physical, Weapon 1d8 physical, Explode on death 4d8 garo report |
Base level | 18 |
Base experience | 541 |
Speed | 18 |
Base AC | -5 |
Base MR | 18 |
Alignment | 18 (lawful) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 0 |
Size | medium |
Resistances | cold, sleep, disintegration, poison, level drain, disease |
Resistances conveyed | |
A garo master:
|
Only one garo master will be generated. It carries shurikens and two cursed stilettos. When it dies it divulges a single major consultation, then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the Oracle. It is guaranteed to leave behind a garo master mask after death.
Leader of the ninja that came from points unknown to spy on
the Kingdom of Ikana. This master spy has uncovered secrets
greater and more dangerous than those found by lesser garo.
Origin
Garo come from the Legend of Zelda series. They are opponents in Majora's Mask.
References
dNetHack Makemon.c line 1045