Difference between revisions of "Gnoll (dNetHack)"

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A '''Gnoll''' is a type of monster included in [[dNethack]] and [[Gnoll|Slash'em]]. They have relatively damaging attacks and are generated with weapons.
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{{monster
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|name=gnoll
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|symbol={{gray|h}}
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|tile=
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|difficulty=16
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|level=14
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|experience=395
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|speed=12
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|AC=5
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|MR=10
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|align=-5
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|frequency=1
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|genocidable=Yes
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|attacks=Weapon 1d8 physical, Offhand Weapon 1d8 physical, Bite 2d2 physical
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|weight=1500
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|nutr=400
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|size=medium
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|resistances=none
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|resistances conveyed=none
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|attributes={{attributes|A gnoll|humanoid=1|pois=1|carnivore=1|hostile=1|greedy=1|jewels=1|collect=1|magic=1|infravision=1|infravisible=1|hell=1|sgroup=1|traitor=1}}
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|reference=
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}}
  
As [[Yeenoghu]] is considered the demon prince of gnolls, many are found in [[User:Chris/dNetHack/Branches/Lord_Levels#Yeenoghu.2C_Demon_Lord_of_Gnolls_and_Ghouls|the dun savanna]] in [[Gehennom]].
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A '''gnoll''', {{gray|h}}, is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The [[Gnoll#dNetHack|gnoll]] is a type of [[carnivorous]] [[Humanoid (monster class)|humanoid]] being that has [[infravision]], can be seen via infravision, and will seek out [[gold]], [[gem]]s and various other items to pick up.
  
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A gnoll has a weapon attack, an [[Twoweapon#dNetHack|offhand weapon attack]] and a bite attack.
  
== Gnoll ==
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==Generation==
*Symbol: {{lightgray|h}} [[File:Gnoll.png]]
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Gnolls are only randomly generated in [[Gehennom]], and may appear in small [[group]]s. They are always created hostile, and are not a valid form for normal [[polymorph]].
*Source: Lord Dunsany, Dungeons and Dragons, SLASH'EM
 
*Attacks:
 
**+1d8 weapon
 
**+1d8 weapon
 
**2d2 bite
 
*Genocide: Yes
 
*Notes:
 
**Found in gehennom.
 
**Travels in groups.
 
**Treacherous.
 
  
== Gnoll Ghoul ==
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Thirteen gnolls are randomly placed around [[User:Chris/dNetHack/Branches/Lord Levels#Yeenoghu, Demon Lord of Gnolls and Ghouls|the lair of Yeenoghu]] at level creation, and they also make up {{frac|8}} of the monsters randomly generated there. [[Gnoll matriarch]]s can also summon gnolls: there is a {{frac|20}} chance of a gnoll matriarch generating a gnoll during each of her turns if you are nearby and in line of sight, which also respects [[extinction]].
*Symbol: {{black|Z}} [[File:Gnoll ghoul.png]]
 
*Source: dNethack
 
*Attacks:
 
**+1d8 weapon
 
**1d4 claw
 
**2d2 paralysis bite
 
*Notes:
 
**Found in gehennom.
 
**Treacherous.
 
  
== Gnoll matriarch ==
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==Strategy==
*Symbol: {{lightgray|H}} [[File:Gnoll matriarch.png]]
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While fairly strong, gnolls are probably not a huge threat to a character capable of reaching and surviving the depths of [[Gehennom]].
*Source: dNethack
 
*Attacks:
 
**Clerical Spellcasting
 
**3d2 bite
 
**Summons Gnolls
 
*Genocide: Yes
 
*Notes:
 
**Not found randomly.
 
  
== Anubite ==
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==Origin==
*Symbol: {{yellow|h}} [[File:Anubite.png]]
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{{wikipedia|Gnole}}
*Source: Popular culture
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The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection ''[[wikipedia:The Book of Wonder|The Book of Wonder]]'' by [[wikipedia:Lord Dunsany|Lord Dunsany]], with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".
*Attacks:
 
**+2d8 weapon
 
**+2d8 weapon
 
**2d4 bite
 
*Genocide: Yes
 
*Notes:
 
**Found in gehennom.
 
**Travels in groups.
 
**Transforms randomly into an anuban jackal.
 
**Treacherous.
 
  
== Anuban jackal ==
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The gnoll of ''[[Dungeons & Dragons]]'' is introduced in [https://archive.org/details/monsters_and_treasures/page/7/mode/2up the first boxed set] of the game, and gnolls are described in ''Book 2: Monsters and Treasure'' as a "cross between [[Gnome]]s and [[Troll]]s (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. The 1st Monster Manual for ''Advanced Dungeons & Dragons'' and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces [[Yeenoghu]], the demon god of gnolls who many of them serve and worship. These gnolls are the basis for the gnoll and other related monsters in [[dNetHack]].
*Symbol: {{black|d}} [[File:Anuban Jackel.png]]
 
*Source: Popular culture
 
*Attacks:
 
**2d10 bite
 
*Genocide: Yes
 
*Notes:
 
**Fast (speed 18)
 
**Not found randomly
 
**Transforms randomly into an anubite.
 
**Treacherous.
 
  
[[Category:dNethack monsters]]
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==Encyclopedia entry==
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{{encyclopedia|
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We are born and we die.
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No one cares, no one remembers,
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and it doesn't matter.
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This is why we laugh.
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[ The Gnoll Credo, by J. Stanton ]}}
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{{variant-343}}
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[[Category:dNetHack monsters]]
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[[Category:notdNetHack monsters]]

Latest revision as of 21:21, 18 February 2024

A gnoll, h, is a type of monster that appears in dNetHack and notdNetHack. The gnoll is a type of carnivorous humanoid being that has infravision, can be seen via infravision, and will seek out gold, gems and various other items to pick up.

A gnoll has a weapon attack, an offhand weapon attack and a bite attack.

Generation

Gnolls are only randomly generated in Gehennom, and may appear in small groups. They are always created hostile, and are not a valid form for normal polymorph.

Thirteen gnolls are randomly placed around the lair of Yeenoghu at level creation, and they also make up 18 of the monsters randomly generated there. Gnoll matriarchs can also summon gnolls: there is a 120 chance of a gnoll matriarch generating a gnoll during each of her turns if you are nearby and in line of sight, which also respects extinction.

Strategy

While fairly strong, gnolls are probably not a huge threat to a character capable of reaching and surviving the depths of Gehennom.

Origin

The gnoll is a creature that appears in various types of fantasy media, and is generally portrayed as a human-hyena hybrid or a form of humanoid hyena. The term originates from 1912 short story collection The Book of Wonder by Lord Dunsany, with one short story titled "How Nuth Would Have Practised His Art upon the Gnoles".

The gnoll of Dungeons & Dragons is introduced in the first boxed set of the game, and gnolls are described in Book 2: Monsters and Treasure as a "cross between Gnomes and Trolls (...perhaps, Lord Sunsany did not really make it all that clear)". These early gnolls were stated to be similar to hobgoblins with +2 morale, while a gnoll king and his bodyguard fought similar to trolls without regenerative power. The 1st Monster Manual for Advanced Dungeons & Dragons and all subsequent material describe gnolls as aggressive desert-dwelling nomads that resemble humanoid hyenas, and actively raid and plunder other settlements; it also introduces Yeenoghu, the demon god of gnolls who many of them serve and worship. These gnolls are the basis for the gnoll and other related monsters in dNetHack.

Encyclopedia entry

We are born and we die.
No one cares, no one remembers,
and it doesn't matter.
This is why we laugh.
[ The Gnoll Credo, by J. Stanton ]