Difference between revisions of "Gnomish Mines"

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m (mines end link / strategy)
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The '''Gnomish Mines''' is a branch of the main dungeon, usually used by adventurers to gain [[experience]] and useful [[tool]]s. Typically, with the exception of the [[Minetown]] and the [[Mines End|end of the mines]], all the levels are simple caverns containing 7 [[gnome]]s, 2 [[dwarf|dwarves]], a gnome lord, 2 random [[G]] and one random [[h]]. They will have 6 random [[trap]]s, one tool, and 3 random [[gem]]s or piles of gems. Typically, any random monsters will be [[lawful]].
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The '''Gnomish Mines''' is a branch of the main dungeon, usually used by adventurers to gain [[experience]] and useful [[tool]]s. Typically, with the exception of the [[Minetown]] and the [[Mine's End|end of the mines]], all the levels are simple caverns containing 7 [[gnome]]s, 2 [[dwarf|dwarves]], a gnome lord, 2 random [[G]] and one random [[h]]. They will have 6 random [[trap]]s, one tool, and 3 random [[gem]]s or piles of gems. Typically, any random monsters will be [[lawful]].
  
 
==Strategy==
 
==Strategy==

Revision as of 13:56, 5 September 2006

The Gnomish Mines is a branch of the main dungeon, usually used by adventurers to gain experience and useful tools. Typically, with the exception of the Minetown and the end of the mines, all the levels are simple caverns containing 7 gnomes, 2 dwarves, a gnome lord, 2 random G and one random h. They will have 6 random traps, one tool, and 3 random gems or piles of gems. Typically, any random monsters will be lawful.

Strategy

A typical gambit is to go to the first level of the mines and grab a dwarvish mithril coat from somebody there, then go down to the Oracle and level up along the way, then go back to the mines and continue to the end. Weak characters might prefer to do Sokoban before going deeper in the mines. It is useful to have magic resistance when going below Minetown due to the high number of (polymorph) traps.