Difference between revisions of "Grid bug"

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  |resistances=Shock, poison
 
  |resistances=Shock, poison
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |attributes={{attributes|A grid bug|=
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  |attributes={{attributes|A grid bug=|sgroup=1|animal=1|hostile=1|infravisible=1|nocorpse=1}}
|sgroup=1|animal=1|hostile=1|infravisible=1|nocorpse=1}}
 
 
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  |reference=[[monst.c#line1021]]
 
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'''Grid bugs''' are one of the weakest [[monster]]s that appear in ''[[NetHack]]''. They are unique in that they cannot move or attack diagonally, which naturally extends to their polyform. Some have proposed moving like a grid bug as an [[Unofficial conduct#Grid bug|unofficial conduct]].
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A '''grid bug''', {{monsym|grid bug}}, is the weakest [[monster]] that appears in ''[[NetHack]]''. A grid bug has a monster level of 0 and a difficulty of 1 - its sole attack is a single, weak bite that [[Shock|zaps]] you, but is too weak to actually damage your [[inventory]]. They have [[Shock resistance|shock]] and [[poison resistance]].
  
One [[demonic malediction]] mentions [[polymorph]]ing into a grid bug to give the player a "fighting chance".
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As indicated by a pair of [[true rumors]], grid bugs are unique in that they cannot move or attack diagonally - this also applies to [[you]] if you are polymorphed into a grid bug. Some have proposed moving like a grid bug as an [[Unofficial conduct#Grid bug|unofficial conduct]].
 +
 
 +
One [[demonic malediction]] from a hostile [[demon]] mentions [[polymorph]]ing into a grid bug to give the player a "fighting chance".
 +
 
 +
==Generation==
 +
Grid bugs are among the first monsters you will see in the dungeon, if not the very first themselves. They always generate hostile, often appear in small [[group]]s, and [[Corpseless|do not leave a corpse]] upon death.
  
 
==Strategy==
 
==Strategy==
Grid bugs are easily handled by all but the most unfortunate beginning characters - they usually deal no damage at all, unless they manage to zap you as well, and even then the damage is very small. This electric attack cannot break your rings and wands unless the grid bug manages to gain a level above zero.
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Grid bugs are easily handled by all but the most unfortunate beginning characters - they ultimately serve to quickly introduce players to the strategic benefits of diagonal movement. Grid bugs usually deal no damage at all even with their bite, and are usually nothing to worry about once you pass [[experience level]] 2: if you need to train up a [[weapon]] [[skill]], they can be useful as target practice. Otherwise, grid bugs are best left as fodder for a [[pet]] you want to train, since they gain at least one maximum HP per kill as opposed to the pitiful single experience point you will get.
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Of note is that if a grid bug manages to successfully kill another monster (e.g. while under the influence of an early source of [[conflict]]) and gain a level, the shock damage from its bite becomes capable of destroying [[ring]]s and [[wand]]s in a target's inventory.
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 +
==History==
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The grid bug first appears in [[NetHack 3.0.6]].
 +
 
 +
==Origin==
 +
{{wikipedia|Tron (franchise)}}
 +
The concept of gridbugs originates from the [[wikipedia:Tron (franchise)|''Tron'' franchise]], which began with the 1982 Disney film ''[[wikipedia:Tron (film)|Tron]]''. Despite this, gridbugs themselves only make a brief appearance in the original film; earlier drafts indicate there was going to be a major scene featuring a gridbug swarm as a significant threat, which did not make it into the final script. Gridbugs are digital creatures that cause glitches and often appear in swarms, and are capable of "derezzing" programs and causing havoc throughout an entire system; their size varies depending on the portrayal, but they are usually depicted as four-legged "insects".
  
As such, they are nothing to worry about once you pass [[experience level]] 2, and are best left as fodder for a [[pet]] you want to train, since they gain at least one maximum HP per kill. If you need to train up a weapon skill, grid bugs can also be useful as target practice.
+
Gridbugs feature more prominently in the ''Tron'' arcade game from 1982, which was in development before the script was finalized: they appear in the I/O Tower subgame, where the player must guide Tron to the flashing circle of an Input/Output Tower within a set time limit while avoiding or destroying gridbugs. Their inclusion in ''NetHack'' plays off the idea of the player character as a "hacker", referring as much to the "hack 'n' slash" genre as it does to programmer and geek culture.
  
 
==Messages==
 
==Messages==
 
{{message|You can't get there from here...|You attempted to move or attack diagonally while polymorphed into a grid bug.}}
 
{{message|You can't get there from here...|You attempted to move or attack diagonally while polymorphed into a grid bug.}}
  
==Origin==
+
==Variants==
{{wikipedia|Tron (film)}}
+
===SLASH'EM===
The concept of grid bugs came from the 1982 Disney film [[wikipedia:Tron (film)|Tron]].
+
In [[SLASH'EM]], grid bugs gain the ability to [[Monsters with hits creatures as a %2Bx weapon (SLASH'EM)|hit as a +1 weapon]], but are otherwise the same as in vanilla. Grid bugs will also not generate in Gehennom.
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 +
===ZAPM===
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In [[ZAPM]], grid bugs are included as a tribute to ''NetHack'', and have largely the same stat block.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
Line 52: Line 68:
 
{{right-align|[ Tron, novel by Brian Daley, story by Steven Lisberger ]}}
 
{{right-align|[ Tron, novel by Brian Daley, story by Steven Lisberger ]}}
 
</poem>}}
 
</poem>}}
{{nethack-366}}
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 02:50, 2 June 2023

A grid bug, x, is the weakest monster that appears in NetHack. A grid bug has a monster level of 0 and a difficulty of 1 - its sole attack is a single, weak bite that zaps you, but is too weak to actually damage your inventory. They have shock and poison resistance.

As indicated by a pair of true rumors, grid bugs are unique in that they cannot move or attack diagonally - this also applies to you if you are polymorphed into a grid bug. Some have proposed moving like a grid bug as an unofficial conduct.

One demonic malediction from a hostile demon mentions polymorphing into a grid bug to give the player a "fighting chance".

Generation

Grid bugs are among the first monsters you will see in the dungeon, if not the very first themselves. They always generate hostile, often appear in small groups, and do not leave a corpse upon death.

Strategy

Grid bugs are easily handled by all but the most unfortunate beginning characters - they ultimately serve to quickly introduce players to the strategic benefits of diagonal movement. Grid bugs usually deal no damage at all even with their bite, and are usually nothing to worry about once you pass experience level 2: if you need to train up a weapon skill, they can be useful as target practice. Otherwise, grid bugs are best left as fodder for a pet you want to train, since they gain at least one maximum HP per kill as opposed to the pitiful single experience point you will get.

Of note is that if a grid bug manages to successfully kill another monster (e.g. while under the influence of an early source of conflict) and gain a level, the shock damage from its bite becomes capable of destroying rings and wands in a target's inventory.

History

The grid bug first appears in NetHack 3.0.6.

Origin

The concept of gridbugs originates from the Tron franchise, which began with the 1982 Disney film Tron. Despite this, gridbugs themselves only make a brief appearance in the original film; earlier drafts indicate there was going to be a major scene featuring a gridbug swarm as a significant threat, which did not make it into the final script. Gridbugs are digital creatures that cause glitches and often appear in swarms, and are capable of "derezzing" programs and causing havoc throughout an entire system; their size varies depending on the portrayal, but they are usually depicted as four-legged "insects".

Gridbugs feature more prominently in the Tron arcade game from 1982, which was in development before the script was finalized: they appear in the I/O Tower subgame, where the player must guide Tron to the flashing circle of an Input/Output Tower within a set time limit while avoiding or destroying gridbugs. Their inclusion in NetHack plays off the idea of the player character as a "hacker", referring as much to the "hack 'n' slash" genre as it does to programmer and geek culture.

Messages

You can't get there from here...
You attempted to move or attack diagonally while polymorphed into a grid bug.

Variants

SLASH'EM

In SLASH'EM, grid bugs gain the ability to hit as a +1 weapon, but are otherwise the same as in vanilla. Grid bugs will also not generate in Gehennom.

ZAPM

In ZAPM, grid bugs are included as a tribute to NetHack, and have largely the same stat block.

Encyclopedia entry

These electronically based creatures are not native to this
universe. They appear to come from a world whose laws of
motion are radically different from ours.
 
Tron looked to his mate and pilot. "I'm going to check on
the beam connection, Yori. You two can keep a watch out for
grid bugs." Tron paced forward along the slender catwalk
that still seemed awfully insubstantial to Flynn, though he
knew it to be amazingly sturdy. He gazed after Tron, asking
himself what in the world a grid bug was, and hoping that the
beam connection -- to which he'd given no thought whatsoever
until this moment -- was healthy and sound.

[ Tron, novel by Brian Daley, story by Steven Lisberger ]