Hallucination

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Revision as of 08:24, 6 November 2006 by 24.83.130.51 (talk)
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Very much like real life, hallucination will cause you to percieve objects in a distorted fashion. Hallucination changes the appearance of both monsters and objects. You can easily cure hallucination with a unihorn.

Effects

Any objects will be seen as continually changing items of the same class, so a pick-axe may be seen as a sack or key, but not as a sword. This perception changes every time the screen is updated, so even selecting the object and pressing ; to see what it is appearing as will change it to something else.

One of the most dangerous things about hallucination is that it conceals what the actual monster is, hiding its peaceful/tame status from you as well. An easy mistake is to start hallucinating in a melee situation and lose track of which monster is your pet (easy to do when every monster appears to change every turn) and accidentally kill it.

The set of items chosen for monsters while hallucinating includes a selection of rather funny creatures, which will never be generated in the game. These include Barney the Dinosaur, the Luggage, and the Mother-in-Law, among others.

Similarly, hallucination replaces standard messages with funny ones, such as "Welcome to experience level 4. You hear the studio audience applaud!" and "You are getting the munchies.".

Hallucination also prevents dying to a monster's touch of death ("You have an out of body experience.").

Exceptions

Items the player is currently standing on are not subject to hallucinogenic effects. If you kill a hallucinogen-distorted monster and step onto the square containing its corpse, the corpse will be accurately identified. This holds for other objects as well. Items in the user's inventory are also not subject to the effects.

Causes

There are a few different ways to hallucinate:

Cures

Hallucination can be cured by: